11. At low durability gear becomes nerfed (no permanent durability loss/breakage). They can be repaired using any resource (no necessity for the original resource used to craft the item). All resources can be converted into a Common Exchange. This can be used to repair anything in the game.
Didn't hear this during the Chief Chat..
Just a warning- I regularly cruise Steam to find new games to play and read a lot of reviews. VERY MANY negative reviews from games that have crafting mention variations on the above stated mechanic being suggested for Em-8ER.
Players have written that grinding to level up and craft gear then having to grind just to keep it up to par felt like a predatory mobile game feature. (Their words not mine)
I personally stay away from games built around grinding just to keep weapons/gear working to the level that your original grinding got them to.
Firefall was a joy to spend hours Thumping and crafting because the reward was always going on an upwards scale- you craft it you own it- no worries about it nerfing or falling apart. The work/reward balance was a 100% positive feeling. If you implement degenerating gear mechanics the feeling of WORK starts to out way the feeling of REWARD.
I do hope the Devs rethink this as there doesnt seem to be any positive reason to have it except to grind more and I think it will only diminish the feeling of achievement in THMP/crafting in the first place. And if it is implemented I do hope it is in a way where it works without noticing. the nefing . Meaning a VERY SLOW gradual breakage period.
Didn't hear this during the Chief Chat..
Just a warning- I regularly cruise Steam to find new games to play and read a lot of reviews. VERY MANY negative reviews from games that have crafting mention variations on the above stated mechanic being suggested for Em-8ER.
Players have written that grinding to level up and craft gear then having to grind just to keep it up to par felt like a predatory mobile game feature. (Their words not mine)
I personally stay away from games built around grinding just to keep weapons/gear working to the level that your original grinding got them to.
Firefall was a joy to spend hours Thumping and crafting because the reward was always going on an upwards scale- you craft it you own it- no worries about it nerfing or falling apart. The work/reward balance was a 100% positive feeling. If you implement degenerating gear mechanics the feeling of WORK starts to out way the feeling of REWARD.
I do hope the Devs rethink this as there doesnt seem to be any positive reason to have it except to grind more and I think it will only diminish the feeling of achievement in THMP/crafting in the first place. And if it is implemented I do hope it is in a way where it works without noticing. the nefing . Meaning a VERY SLOW gradual breakage period.
For what it's worth, even World of Warcraft has a durability system where your gear takes damage and, if durability is allowed to reach zero, the gear will stop working. To repair gear is as simple as paying to have it fixed. In most cases, it's not a particular problem for folks to keep their gear in perfect working order, though it does make folks care a bit more about getting into a long cycle of deaths as that can start to get expensive. One might say that it's not so much a source of grind as it is just something that makes players respect death just enough to not put themselves in a position where they will die every 2 minutes for an hour.
Now obviously EM-8er isn't World of Warcraft, I bring up this contrast only to show that a similar durability system is used in the biggest MMO in the world, which suggests that players can accept it if it's done properly.
Also you mentioned how firefalls durability worked. To clarify the history on that: Firefall went through many iterations. There was a time in firefall where gear had durability, and there wasn't even a way to fully repair that damage, when durability reached zero the gear would permanently break. Completely break, as in the gear no longer existed. The player then had to completely replace that piece of gear. It was an extremely controversial thing in Firefall. To this day some hate it, some love it, and some didnt care either way. At any rate, Grummz decided very early on not to go in that direction for Em-8er.