This question as more to do with the idea of counterattacks in melee and reflector shields for range. Do to the popularity of things like "The Art of War" one the most common phrases everyone has heard before is "Use your enemy's strength against them." And in many games I have seen things like counterattacks and reflective armor always doing some percentage of the enemy's own attack by at them as damage. This is all well and good as I personally hate blocking and would rather counter all attacks that come my way than trying to absorb the damage. And in many games in the higher levels of skill use, ability ranking, and gear you start to see stats of dealing 100% of the damage back onto the enemy plus some of your own power thrown into it too. So in the top levels you are throwing over 100% of the enemy's attack back at them as damage.
Here are my questions.
Well there be counterattacks and things like reflector shields in Em-8er?
When damage is reflected back onto the enemy is it the same damage that they used or is it converted to a different type of damage or is it true damage (in many games "true damage" is a flat amount of unblockable damage that bypasses all defense stats and armor.)?
And with the right level of skill and/or gear could the amount of reflected damage go over 100% of the enemy's attack?
Here are my questions.
Well there be counterattacks and things like reflector shields in Em-8er?
When damage is reflected back onto the enemy is it the same damage that they used or is it converted to a different type of damage or is it true damage (in many games "true damage" is a flat amount of unblockable damage that bypasses all defense stats and armor.)?
And with the right level of skill and/or gear could the amount of reflected damage go over 100% of the enemy's attack?
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Pandagnome