Recent content by vadio#5055

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    Progression , Craft , Economy Flow

    Is big diference between people play firefall prior 0.7 and people that play in 1.0 its as i said is two kind stly game with same name... for me i have no interresing in only raid gameplay loop that plague in mmo industry , and say more is reason to firefall die , they cant compete against big...
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    Progression , Craft , Economy Flow

    If you have any stuff in you house with is permanent , never break Our whole world economy not work.... in fact whole capitalism fall in fact most stuffs in our world is made to break after x time/use , to industry keep produce and economy keep cycle in Any moment i said to have local banks or...
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    Rethinking the THMPR encounter

    Hum if thumper is above 80% need repair , just money If thumper is above 50% you get full resource , but you need spend repair(money and materials) thumper or craft new one if thumper is between 1-50% you start lose resource yield and still need repair... if thumper get 0% Kabum , you lost...
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    Global events and community builds

    its Something i discuss fews times in my topics (AI , Warfront , Craft) 1 - Dynamic World Event.... in most game case event itself reset after while , in this case if one base/warfront fall , or AI/Enemy or Player need rebuild , to rebuild you need materials , this materials come from escort...
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    Progression , Craft , Economy Flow

    As you can see have good economy flow , with integrate several aspects to sinks to counter ammount player produce to sustain value of currecy its hard , and must have to EM8R core gameplay
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    Progression , Craft , Economy Flow

    EVE Online — Monthly Economic Report - July 2022 — Notícias do Steam (steampowered.com)
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    Chief Chat "CLAIM STAKES 2" VOD - 8/05/2022 (Builds v1.3.1 and v1.3.2)

    Grumz.... its because you only think about house..... think more about LAND PLOT and you can do several things beyond house House itself can give "Skill bonus" "Craft Roll" based in "prestige" if they logout in bed for 8h ... you login next day and get x min of buff , depend buff can be random...
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    Pog

    Pog
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    Player relationships with NPCs

    For any reason remind this Affinity | Age of Wushu Wiki | Fandom
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    Whats AI you see in last 20 yr gaming can work with Em8r and Why

    Well include companion.... can be as well other source for overall gameplay , but in other hands i feel destroy any sense of MMORPG...... i kind against on this idea in overall but i open to support if most player want this kind stuff , i can see where is fit as you can lead small squad...
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    [Brainstorm] Tutorial, Lore, and You!

    My idea its not much diference between someone post above 1 - Login 2 - Create Char....(big boobs waifu rigth?) 3 - Cinematic with Passenger ship Land/Dock in HOME(aka Orbital Station or Mothership) 4 - Here going get 4 option in screen 4.a - I wish you guide me (step by step with videos ...
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    Nodes , Warfronts , Terraforming , End Game Goals

    Biomes.... I comment in craft section about multiples biomes fews more easy others more hard to diversify and encourage horizontal progression No Man Sky did pretty good on this , they just lack variety of elements its awalys heath/cold/toxin/ Radioactive On link below you find more details...
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    Nodes , Warfronts , Terraforming , End Game Goals

    With Economy in place..... And AI Systems work.... Now we can move to Gameplay loops As we Know world is made by hexagon , and its dead planet , no life i even dare to say no atmosphere a lore wise With Rich Resource fields , of many kinds Our goal is repel "aliens" , and Terraforming this...
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    Progression , Craft , Economy Flow

    I feel topic need fews video as example : I lazy to find good firefall craft video of 0.5 up 0.7 patch , also Mortal Online guides below just fraction of all crafts/refining process game have , i linked fews that i feel fit to show as concept example to what i try describe above