That sounds good to me. Though as to pave way for variety - it would be nice to have less intense versions :p I remember the tougher meld thumps could easily overwhelm under-skilled players.
I'm curious to see how optimization will be done for 100+ on screen with UE4 while achieving good...
I was going to reply to the current conversation, but generally I think what attracted MANY founders to Firefall was not the attraction to endlessly grinding Thumpers and doing spaced out, dull PvE content. It WAS the Player-versus-Player aspect and how players interacted with the world and each...
I personally am glad I found the email - I don't consider it spam. But, yes by the definition it is considered unsolicited email for anyone who is not a founder. Considering Firefall essentially was a sham and tbh really let us early backers down - I think it was okay.
I'm already seeing...
o/ unfortunately I didn't see this email as it went to spam :(
I was one of the few lucky folks to be asked by Red 5 to come down to Firefall's first showing at Pax East as part of the community. Had the pleasure of meeting @Grummz and the rest of the crew at Red 5. Really excited by what...