You seem to have specific image of what Ember MUST be, ... that wont end well.
As for point 2: Not enough variety of weaponry and customization. You mean it wasn´t enough for you customization through min-max crafting balancing Mass/Power/CPU in pre-1.0 FF? If you mean that, I must disappoint...
I agree with you.
This poll is pointless if we dont know what concept of balancing is behind it. Balance system pre-1.0 was good and unique and you was able min-max between Mass/Power/CPU, it can be done both with Modules and with Resources-based customization.
I personally prefer...
Nice and clear,
but it will be a very long time till we get to army/clan :( , gameplay will be priority
I really like what chat should have :)
I always wanted translate something from different language and if I cannot copy it I really hate it...
I agree with these two, only such achievements are beneficial for game :)
I think it is better to have very small Vertical progression, but no more than 150% power of starter equipment (so you still feel that you are stronger, very little, but still, that is enough for right atmosphere in...
Ok, so I add a little different idea and very interesting at least for me xD
I draw up this idea also with possible balancing of crafting (Power/Mass/CPU). All numbers are only as example, no data behind it :)
Fundamental Idea:
Energy produced by "Power Core" and excess is stored in "Core...
Yeah, such weapons would be very welcome (not for all weapons, but for some :) )
It would be very funny, not permanently in game but like event it is great idea. Just imagine you would log in and instead of reload you would throw your empty weapon on enemy with "Booom" effect and new weapon...
Yes we could go with infinite ammo and no reload, but what would happen?
Would you care to stop shooting if enemy is hiding or not in line of sight right now?
Would you care to save your ammo (for next bigger wave of enemies)?
Definetely you would lost one of balance function for powerfull...