I support the filter, despite the fact I will never use it. Unless it's purely to post a screenshot of someone in the default skin out of spite. Which I will absolutely do if the reaction to it is going to be this good.
The opinion of a developer from another game on a system that is similar...
Somehow I managed to bring up the mouse cursor in the resource screen after pressing i and then clicking my mouse. Once that happened, I lost control of my character (presumably because I was in a menu that had no buttons) and had no way of closing the resource screen without shutting down the...
Bit of feedback on the gameplay from what I've seen so far:
The plasma cannon recoil is a bit intense in firstperson. Either make it less severe, or remove the auto-correction that resets your view as it can be very disorienting, even more-so with the view automatically snapping back down...
Given how the designs handle in-game and how mobile they are, a more 'realistic' bulky-looking version may not be the best idea.
I prefer the more streamlined, thinner, more gundam-style designs over bulkier, 'realistic' battletech ones (though battletech has some designs that would work in...
Personally I think the landing page is just a touch too in your face with the cheeks and such. For the most part, I don't care about skins like that being in the game (if anything I welcome it), and if they're going to be a main focal point of monetization there's no reason to try to hide them...
I imagine there will be some form of homing missiles and a 'spotter' type ability or weapon that will make them more effective. A good example is in the EDF series, where the air raider class can equip a laser designator or guide beacon, and other classes with homing weapons can lock on to the...
A 'demo' is a 'demonstration', I'd say it fits the definition. A demo doesn't have to be a complete level or tutorial from the final game, it simply has to be a demonstration of... Anything, really. In this case, it's a demonstration of the current, rough version of the basic movement mechanics...
I'm sure the bugs have been posted before but I'll post my own experience here.
Gliding is nice. I'd love the ability to use your jets to be able to fly properly with the glider wings, though I'm aware skimming will be for long range mobility in the future. Movement is a tad unresponsive at...
Interesting, and certainly appealing... But we might wind up with more servers than players (like a lot of old Half-Life mods and such).
Perhaps have a restriction on who can rent a server based on guild size, or what level of package you bought from the kickstarter/milestones (as well as...
I believe the plan is for the game to be standalone with its own launcher, Steam isn't even guaranteed at this point (though I believe it's highly likely it will also be there).
Chroma cat ears on my omniframe's head, to match the chroma cat ear headset my pilot wears. Or gold. That would work too.
I hope most cosmetics come in three (or more) variations: Standard, chroma and limited. Standard being exactly what it sounds like. Chroma also being what it sounds like...
Can we sharpen the tip on the head and stab things with it?
Definitey liking the design on it, while today's technology would struggle to even make something that size move and stay upright, in an alternate future universe it's totally believable.