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Greenon's latest activity
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Greenon
replied to the thread
Experimental VOXEL terrain build feedback
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I do not know if it would be possible to implement an escape function. I have seen a high cooldown escape teleport ability that can...
Dec 28, 2021
Greenon
liked your post in the thread
Experimental VOXEL terrain build feedback
.
Such things happen if you have a frame limiter of sorts active, either V-sync is on in game/drivers, or you have something else...
Dec 28, 2021
Greenon
liked your post in the thread
Experimental VOXEL terrain build feedback
.
WAIT, before you fix the terrain bug, you guys need to try and see if you can make it so that players respawn back at base instead of...
Dec 28, 2021
Greenon
liked
Ronyn's post
in the thread
Experimental VOXEL terrain build feedback
.
Reapers! Welcome to the new experimental Voxel Terrain Build - A new experimental build showing off the start of our journey into...
Dec 28, 2021
Greenon
liked
Skube's post
in the thread
Experimental VOXEL terrain build feedback
.
First bug: deepstryking from high enough you fall though the terrain and die If you dig deep enough the fogs start to obscure your...
Dec 28, 2021
Greenon
liked
Yourafail's post
in the thread
Experimental VOXEL terrain build feedback
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Found a few bugs around deepstriking: If you deepstrike with a low roof above your head (meaning you have to fly slightly) (works with...
Dec 28, 2021
Greenon
liked
Pandagnome's post
in the thread
Experimental VOXEL terrain build feedback
.
Can someone explain what this voxel is it is the first time i have heard of this? What other things are there so far all i hear is the...
Dec 28, 2021
Greenon
liked
Sy's post
in the thread
Experimental VOXEL terrain build feedback
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On a 1030 at 1080p windowed fullscreen. At medium graphics settings I'm easily getting 60 fps. At high it's 25 solid. On epic it's...
Dec 28, 2021
Greenon
liked
Grummz's post
in the thread
Marigold's Story - "Armature'" by Dev Writer, Nethril
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Blood, so much blood. The stench in his nostrils burnt flesh and roasted sinew. Open wounds before him. He held a scalpel. The girl’s...
Sep 23, 2021
Greenon
liked
Drakin5's post
in the thread
Omniframe build types: Post your ideas here!
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Attack type Heavy frame & reactor. Siege mode - Toggle ability that anchors the frame to the ground. Grants 30% increase to attack...
Apr 19, 2020
Greenon
liked
onigiri420#3014's post
in the thread
Omniframe build types: Post your ideas here!
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Onigiri-01 1. Medium frame 2. Offense and Mobility 3. Large core 4. Ability 1: Rage of God - enter a state of pure carnal rage for 20s...
Apr 19, 2020
Greenon
liked
Faeryl's post
in the thread
Weapons Demo 2.0 Support thread
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Here's an image of what Nakiato is describing above. If anyone experiences this or other issues preventing testing on the Weapon 2.0...
Apr 17, 2020
Greenon
liked
Nakiato's post
in the thread
Weapons Demo 2.0 Support thread
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1. Download demo. 2. Feel excitement to see how things are progressing. 3. Open demo. 4. Put in password. 5. Login to see that I'm...
Apr 17, 2020
Greenon
liked
Pandagnome's post
in the thread
Titles and sub-classes
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Yes they would slow them down and slime them well Is a slow one but in numbers they will slow you down even more just like the zombies :O
Apr 17, 2020
Greenon
replied to the thread
Titles and sub-classes
.
Slugs in shotguns should be a thing! Your right unfortunately very few games i have played have them included.
Apr 12, 2020