Recent content by Dhramund

  1. Dhramund

    T.H.M.P.R. art is up

    You have no idea how much I appreciate that. I just feel that the THMPR will be a large part of how players will be spending their time in Ember. The more engaging that part of the game can be, the better. Initially the thumpers in FF were fun for me, but over time it got old. There wasn't...
  2. Dhramund

    Why classes are good

    TL;DR - I think the omniframe idea is great, and can support all the roles players want without having classes. This is the key. You can even use, and expand upon, the resource concepts I remember from the FF beta to make the customization choices. The concept of having different resource...
  3. Dhramund

    T.H.M.P.R. art is up

    I really like where the new concept is going. It seems like there is a lot more risk, and a lot of potential to add fun mechanics. You will need to judge how much health you will need to remain on the THMPR for it to survive the journey back. There are a lot of factors to consider here. Does...
  4. Dhramund

    Introduction Thread

    Hi I am Dhramund. I joined the FF community in 2011 and was in the early Beta, and I played the game until shortly after release. I was excited about Mark's vision of the game, but what was released just never grabbed me enough for me to purchase a founder's pack. I am glad to see he is...