Recent content by Demigan

  1. Demigan

    EM-8ERs base construction system

    I don't like the idea of a grid system. If you want to get two bases perfectly aligned you better just plan ahead. To get base walls lined up I would use a system similar to Unreal II. In Unreal II you could place poles that generated a laser between them. The laser basically functioned as a...
  2. Demigan

    Boss design

    Boss design in Ember should be using the environment more, that’s actually true for the entire gameplay. Unlike standard RPG’s Ember can use the verticality much more, it’s actually something I missed in Firefall. The inside of the tornado was a wonderfully designed place to climb to the top of...
  3. Demigan

    6 things that will make Ember a must play for me.

    Randomized behaviour that works, obviously. You aren't going to code randomized behaviour that's actually random, you are going to code several behaviour patterns that work for that type of unit, then have them randomly assigned. Most will get the standard template, once in a while a group gets...
  4. Demigan

    6 things that will make Ember a must play for me.

    Enemy behaviour changes without telling you means that it's only a surprise after an update. Enemy behaviour changes during the game could be made. So enemies have a standard behaviour they pick 99% of the time but that 1% of the time an entire spawn will have deviant behaviour. I use these...
  5. Demigan

    Getting Social Interaction Right ideas!

    I would do away with smartphone apps and the like, and just add in an actual QUEUE system. As in you can give orders what you want to build after something is finished, and what you want to build after that, and after that. If you wanted you could queue up for an entire month! That way I only...
  6. Demigan

    Firefall's high-tech Raiders

    And that's part of the reason why I want to know. The Arclight was supposed to be the pinnacle of human technology, armed and outfitted with the highest tech weapons and battleframes the entire world had to offer at the time... And these Raiders outstrip that technology. Then these Raiders start...
  7. Demigan

    Discussion: Energy/Mana, Cooldowns, or something else?

    I would think a cooldown+recharging energy system would work well. Or maybe a cumulative energy sucking system? Say you use ability X and it uses 1 energy. You will recharge 1 energy in 10 seconds from the moment you are below maximum energy. Your ability X is now on cooldown... But you can...
  8. Demigan

    Firefall's high-tech Raiders

    I left before the Ophanim were added. I was talking about the high-tech raiders teleporting all over the place, but they seem to be filed under "just bandits".
  9. Demigan

    Firefall's high-tech Raiders

    I read the Firefall storyline that was posted here: http://crixa.io/2016/06/a-gift-for-firefall-lore-hounds/ But I still need to know, what about those high-tech raiders? Where do they come from? Where did they get the tech? What are they trying to accomplish? The only reasonable explanation...
  10. Demigan

    6 things that will make Ember a must play for me.

    99% of the achievements in games aren't good for it. Kill 10.000 aquatic creatures, mine 50.000.000 of resource X, grind for 6 days straight at point Y, unlock everything on class Z even though you use less than 1/4rth of it. But achievements can be the perfect tools to enhance the game and get...
  11. Demigan

    Damage Numbers/Combat Text

    Yes for numbers... Put them in a separate chat tab where you can see a log of your damage, what weapon/ability did the damage and perhaps other stat crap you want to look up. No reason to break immersion while in combat. Damage numbers are good in games that don't have a lot of real-life...
  12. Demigan

    Melding

    The story behind the Tissue's heavily hints to them being in a time-loop that's degrading. According to the lore piece the Tissue's keep repeating it over and over again, and even the human science division agree's there's some kind of time phasing going on. So maybe there will be some kind of...
  13. Demigan

    Transportation in Ember

    I don't want any NPC transports around that ferry players. The only NPC transports that could function for me would be transports that carry goods for you and need to be protected (or stolen). At best I would like to offer players transportation missions. You take on some cargo and start...
  14. Demigan

    How many weapons can we have at once?

    My idea for weapons would be: 1 to 2 primaries 1 secondary 1 melee option multiple ability hardpoints One-shot abilities like rocketpacks on your shoulders. You'll need to call in new ammo (and pay it's cost) to get a new set of rockets. rechargeable abilities. Creating an energy grenade to...
  15. Demigan

    Gameplay idea's

    I really think the "every class works" idea is better than rigid class roles. Take the RPG trinity. A tank will go into the fight with one goal: Tank. It has basically one strategy. It might have multiple different tools to achieve it, but most of the time he'll just draw aggro, use some damage...