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chalk#4300's latest activity
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chalk#4300
liked
Sy's post
in the thread
VFX Design and the Aesthetic of Large Battles
.
I remember the rave dance that was large player battles in Firefall. The dots instead of nameplates is actually really interesting. I...
Jun 27, 2022
chalk#4300
liked
Grummz's post
in the thread
Expedite game production pls
.
Been reading this thread and mulling it over. Just know my eyes are on it and I'm listening.
Jun 20, 2022
chalk#4300
liked
Pandagnome's post
in the thread
VFX Design and the Aesthetic of Large Battles
.
More ideas! What if you could have the name of the pilot not just the G-suit also on the mek e.g. some Suits have them on the uniform...
Jun 19, 2022
chalk#4300
liked
Sy's post
in the thread
The concept that I liked about Thumpers
.
Well said. Thankfully it's been stated that there will be multiple classes of mining tool which are all forever-useful and that'll...
Jun 19, 2022
chalk#4300
posted the thread
VFX Design and the Aesthetic of Large Battles
in
Em-8ER General Discussion
.
Nothing kills the spectacle of a massive battle faster than a sea of nameplates, or excessive use of flashy VFX. Both of these are...
Jun 12, 2022
chalk#4300
liked
Omnires's post
in the thread
Working around anti-class / build maps
.
I don't know about the reset of you, but one of the things I noticed in some games are devs making maps that put some classes and/or...
Jun 12, 2022
chalk#4300
liked
ChAzZ_NuT's post
in the thread
Heavy Vs Kai-ju
.
"The generators are down! I repeat, the generato-" The radio transmission was suddenly interrupted by an ear curdling eruption of...
Jun 10, 2022
chalk#4300
replied to the thread
Heavy Vs Kai-ju
.
One thing that absolutely must happen is some form of grappling/wrestling. There's no better way to show that two combatants are in the...
Jun 10, 2022
chalk#4300
liked
DHYohko's post
in the thread
which demo?
.
We definitely ned a better listing of things in the downloads page. arranging them in chronological order, with newest on top, would...
Jun 10, 2022
chalk#4300
liked
Aetrion's post
in the thread
Maps as pack rewards
.
I brought this up today during the stream discussing possible pack rewards, and I wanted to make sure that it was properly understood...
Jun 10, 2022
chalk#4300
liked
Thorp's post
in the thread
Light Frame Dodge Ability
.
Medium frames already have air dashes to dodge. I assume Heavy frames will have the same. How about Light frames can do that too but...
Jun 10, 2022
chalk#4300
replied to the thread
The concept that I liked about Thumpers
.
Firefall's Thumpers were really well thought-out: The thumpers were called thumpers because they made a thumping sound. They were...
Jun 10, 2022
chalk#4300
liked
Sy's post
in the thread
The concept that I liked about Thumpers
.
I also dislike the "buddy thumper" nonsense. I don't want something that's mobile and distracting, and I don't want a big pet; I don't...
Jun 10, 2022
chalk#4300
liked
ineadmoney#5056's post
in the thread
The concept that I liked about Thumpers
.
I prefered the old thumper concept introduced in firefall. It looked more immersive, industrial and suited for its purpose. For me it...
Jun 10, 2022
chalk#4300
liked
Silv3r Shadow's post
in the thread
Expedite game production pls
.
All last! I agree it's feature creep, though I wish this was looked at quite a while ago, since mining is an important system in the...
Jun 9, 2022