There does need to be a penalty for death. Just not related to gear durability. People get very attached to their gear.
I like the idea that if you die the timer starts. Maybe 15-30 seconds or so. If your allies don't or can't revive you in time, you re-spawn at the nearest allied base...
Grinding can be included in support of the purpose of the game. But the purpose of the game cannot be grinding.
That's what happened to FireFall. The purpose became grinding. Horrible. Unforgivable given the initial vision.
As long as every time I log on and play I feel like I'm...
So I heard about this new game called FireFall and figured I would give it a try. Set up an account. Made my choices of character. Login. And decide to move out and start exploring. Almost immediately I come across what I later found out was a watchtower with this swirling thing next to it...
I'll keep this short and sweet:
What drove me out of FF was the endless grind and barriers to participation. In the beginning, the Chosen were the Chosen. You started off weak. And gradually became more powerful in relative terms. Until one day, you could one-shot a Chosen when you had put...
"Is it true that the good old days ... will be back?!"
I really hope so.
Everytime I see a vid or screenshot from the old beta days of FF like the one you posted I get this homesick feeling. So much potential thrown into the trash. Its almost criminal.