Recent content by Caconym

  1. Caconym

    Boss design

    I have to agree with Torgue here. Bosses are, well, bosses. They shouldn't be predictable or easy to do, and they should be able to insta a player if the player is not careful. Some mistakes are fine, but if a giant death mek sits down on you, you shouldn't be able to survive. Invincibility...
  2. Caconym

    Can we please get a longsword?

    But there's also the fact that to "cancel out" a properly build plasma blade, you'd need a shitton of water, simply because of the incredibly high temperature of the blade; raindrops would vaporise well before coming into contact with the plasma itself. "Dispelling" energy isn't as simple as it...
  3. Caconym

    Can we please get a longsword?

    As a physics student, I really, really don't like relying on techno-bullshit, no offense intended. Still, I will admit that we don't know what kind of materials will exist in the future.
  4. Caconym

    Can we please get a longsword?

    The problem with heating memory-shape materials is that you're basically heating them to a point where they're not just bendy, they're outright soft. It'd be even worse than having a sword made out of gold, and it wouldn't even be *that* warm. You might as well just put an induction coil on a...
  5. Caconym

    PvE- Raiding - Progression - etc

    Prioritized targeting has been around for a long time. No, Ember needs a little more depth than that. For example, if anyone has gone through Smoldering Lake in Dark Souls 3, Using the environment to your advantage like that should be a big thing in how you go through PvE areas. Cliffs, lava...
  6. Caconym

    Can we please get a longsword?

    That's true. The only problem with memory alloys is that they have to be deformed physically (so you'd need to "push" them into a collapsed state), and returning to their original shape happens through successive heating and cooling. So to draw/extend your sword, you'd have to first heat it to...
  7. Caconym

    What would be your go-to build and why?

    Jack of all trades based on mobility. Probably a DMR-like gun as the main weapon, with a high-DPS secondary in case things get a little too close, with a knife or something as a last resort. Maybe engineer focus for versatility. Dropping turrets while running around shooting stuff sounds fun.
  8. Caconym

    PvE- Raiding - Progression - etc

    PvE content should try to mitigate repetition as much as possible. Fighting a retextured enemy from the last area gets old, fast. PvE shouldn't be about who can pull the most DPS into as many bullet sponges as possible - go to WoW for that. It should have a few bullet sponges, yes, but it should...
  9. Caconym

    Can we please get a longsword?

    The problem with physical, non-energy based melee weapons being able to change size or shape is that they lose a lot of durability. It's like one of those cheap plastic rulers with a hinge so they can fit in a pencil case; the joint/mechanism/hinge adds a weak point, and unless you have...