Just ran/jumped/jet packed/glided around the demo island for about 20 minutes; so much fun already. When the game releases, my hope is that the jet pack, jump pad and glider functionality is immediately available at starting level. Fun movement is, in my opinion, critical to the success of...
Good choices are being made. If I had my way, our thumpers would have a lower pitched more guttural sound; imagine If Jabba the Hut was a robot. But that's just my take and I'm sure pretty much anything (as long as it's not grating) will grow on me. Keep up the good work. I am REALLY looking...
I am REALLY looking forward to piloting the Omniframe. Character movement/transportation was one of my favorite things in Firefall, so my expectations are high. I have no doubt it's JUST as important to the dev team. Don't release the demo until it feels great to you!
@Grummz I fully support you sticking with designs that excite you and follow your vision for the game. It's very cool to see you use ideas from the community, that gives us more of a personal stake in the game. Just a little encouragement, remember...there's a time to put the paintbrush down and...