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Discussion in 'Ember Art & Design Updates' started by Grummz, Jan 18, 2017.
Way to go Team Ember! Joe...you rock bud!
Man this was the perfect timing. Work is just down right getting abusive. What a pick me up this was to see. Major win for the Ember team today. Just amazing. Smoke 'em if you got 'em boys.
Also, Grummz, less than three months to season two of Shingeki no kyojin...errr attack on titan. (read the manga fools)
it's not advertisement:
example on real game how huge robots can look/animate like using UE4 + fit ps4 hardware
Big punches, i hope the more nimble mechs can do backflips
A mech coming to life its shiny just like my bike!
The environment fits it really well too i could visualize alarms and trail lights along the path
as it drives forward launching out to the outside world!!!
This model is SICK! Nice job Joe.
I have a VERY good feeling about this game.
Added screenshots. Also, adding video here:
Thanks for the comments everyone! Really happy to get this done for you alllll.
I'll use a gif from another poster this time
Just awesome and looking great in low poly :O, magic exist!
Wow , really nice.
man the nostalgia is real I'm seeing a couple old dev names i remember from firefall beta and em8er looks more promising than firefall ever did! keep it up you guys
the textures and model are great to look at but the model is unrealistic, the torso is attached to the legs with only its spine, i bet if i gave it a hug right there i could feel my fingers on the other side. and that is not something i want in my monster kaiju fighting mech, no wait its a harvester, that means its gonna get heavy beyond belief or it would if it had any place to store resources, please make this a whacked out monster fighter and give it room for some intestines, while beautiful it just doesn't have sound design characteristics
I have to agree, plus I'm not a big fan of the hand/drill thingie, but still I just want a finished game so I can live with the design
Would the thmpr have customization options for various model thmpr's and areas?
e.g. dual drills, smaller thmpr for faster harvest but less resource, wider torso with an extra storage section
for more resource collection or a space for a little thmpr to hop inside?
Thinking about drills what about drill bits interchangeable drill parts for specific materials
like a specific drill bit can be more effective to use on such material than another.
Like in ff they had group thumpers would the thmpr mechs have something similar
a group thmpr with heavier armor but a lot slower than the usual thmpr?