The new game "Anthem" moves like jogging with a broomstick down your pants

Sy

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Nov 16, 2018
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syeedali.com
#1
https://en.wikipedia.org/wiki/Anthem_(video_game)

There is pre-beta access out there, available for free, which lays plain the beauty of this game. With wonderful terrain-- holy shit I can barely move. What even is this.

It's like a bad hybrid between Mechwarrior and Gears of War.

Movement that's beyond awful is a killer for me, but when its early mission is blocked by a color puzzle, where a practically full-time gamer has to search the internet to figure it out, and which has multiple random participants.. that's a game's suicide.

Please please GO PLAY IT. It's a beautiful train wreck that you must experience for yourself so you can tell others you were warmed by the glorious trash fire that was Anthem.
 
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Jul 26, 2016
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#6
it takes awhile to get into it.... probably around the halfway mark. They had to change their settings to get it to run properly.


from what I have seen, it plays like a slightly speed up version of Mass Effect Andromeda. With a far stronger jet pack. I played alot of MEA multiplayer too since it reminded me of how I played Firefall.
 
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Pandagnome

Kaiju Slayer
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Jul 27, 2016
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#7
it takes awhile to get into it.... probably around the halfway mark. They had to change their settings to get it to run properly.


from what I have seen, it plays like a slightly speed up version of Mass Effect Andromeda. With a far stronger jet pack. I played alot of MEA multiplayer too since it reminded me of how I played Firefall.
The load in and the area you get the mech suit part oddly reminds me of an area in warframe plains of eidelon market area hmm

The flying part looks like fun though makes me think of iron man and the exploration under water instead of gameover in the water too looks neat.

Other parts doesn't seem to wow me as much, the sound effects of the weapons seem dull
i am still pondering on the enemy at 1:27:32 looks like a bug with a white afro guess it is early days for this game.
 

Sayan

Firstclaimer
Nov 18, 2016
11
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#8
Free open demo for anyone starts Feb 1st. If you played before you should have all 4 frames available for you in this one.
Though it's still the same old buggy build that is said to be 2 month behind internal live build with thousands of bugfixes and changes.

Movement is definitely one of the strongest points of the game, even though people complain about controls a lot. Once you get used to it, the combat feels fast and fluid, with a lot of tricks you can do, like using melee from air, dodges and high jumps. And you have to dodge a lot, if you don't want to spend half the game sitting behind cover, but it's entirely possible to stay mobile.
The world map looks beautiful with huge vertical range, should be a bunch of different biomes too. Kind of a shame it's limited to 4 players per instance, I guess it's fine for PvE coop game. It seems like events spawn in the same locations and bear no impact on the world.
What worries me is combo system and damage numbers in demo, idk how much of that will change, but optimal way to play devolves to ability spam and melee for mobs and sniper rifles against bosses. Just going from level 10 to 15 ability damage doubles or even triples if you compare to rare quality. Skill combos obliterate everything without shields, making skills that don't deal a lot of damage or combo well, subpar. While getting through shields on elites is a struggle if you don't have frost or lightning damage.

Also Colossus ult is carbon copy of Accord mortar arcfold hkm for DN lol, I wonder if that comes from somewhere else.
 
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Faeryl

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Jul 26, 2016
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#9
My thoughts on Anthem...

I really had a difficult time concentrating on enjoying game play for several reasons:

- Rubber-banding but only in the Expeditions.
- Loading screens freeze up causing me to restart the entire game on all loading screens but entering the Expeditions was the most frequent.
- I found when I COULD play, the almost stationary AI were a bit OP ('Mobs stagger you, you don't stagger them').
- I discovered a lot of interactive menus in town were unavailable for the Demo; I understand but this was disappointing.
- Not being able to see my character at any point was a disappointment. I'm not sure why they added animations of getting in and out of the Javelins at this point.
- There was no text chat of ANY kind. This makes communication VERY difficult with random players who may or may not have Discord/VOIP.
- There were settings for VOIP but, I'm not sure if it was working as I used Discord.
- A VERY basic tutorial (with an option to skip and unlimited visits) would be helpful so players could get an idea of how jetpacks, various guns, abilities, and combat moves work.
- I thought Demo should have ALL 4 Javelin types available to try out; not get one and unlock one.
- It seemed to be semi-open world but, still felt very separated from town and other players.
- Respawning. Have to wait on another player to get rescued. What happens when you're NOT rescued? That could be a LONG LONG wait. Needs a self-respawn/revive mechanic.

Here are things I liked in the Anthem Demo:

- Visuals in the game; what I saw of it looks VERY VERY pretty.
- Javelin skin looks and color customization; love the customization.
- After I finished the story line, I played in the "Free Play" area. This is where I was able to better learn the flying, swimming, and I was able to test each Javelin's abilities; whereas there was no time or space to do so in the story line Expeditions.
- I liked the open world feel of the "Free Play" area; even though only 3 other people at a time are there with you. Maybe in the future this could be opened up to more people?



I'm going to play more during the public Demo this weekend. Although it doesn't sound like they're going to fix all the bugs we encountered by then. I've seen several videos that mention the VIP Demo was 6 weeks old compared to the live build. @Wyntyr made a good point that the VIP Demo was only levels 10 through 15; hence why there was no introduction/tutorial of any kind. In retrospect, I'm not sure how smart an idea THAT was. Like I said, I would much rather be given the option to have unlimited uses and/or skip a tutorial than not have one at all.

I AM impressed enough (even with all the frustrations of frozen loading screens) that I'm willing to give it some more of my time.
 
Jul 26, 2016
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#10
- There was no text chat of ANY kind. This makes communication VERY difficult with random players who may or may not have Discord/VOIP.

- I found when I COULD play, the almost stationary AI were a bit OP ('Mobs stagger you, you don't stagger them').

- I liked the open world feel of the "Free Play" area; even though only 3 other people at a time are there with you. Maybe in the future this could be opened up to more people?
Destiny is the same way. It seems to work out since even with pugs without voice chat directing people isn't that hard. But it ain't very effective. Sometimes I wish I could send people a link to a 3rd party voice channel from within Destiny.

man... stationary AI that don't stagger reminds me of Mass Effect Andromeda.

the free play area reminds me of skyforge.

Movement is definitely one of the strongest points of the game, even though people complain about controls a lot. Once you get used to it, the combat feels fast and fluid, with a lot of tricks you can do, like using melee from air, dodges and high jumps. And you have to dodge a lot, if you don't want to spend half the game sitting behind cover, but it's entirely possible to stay mobile.
Sounds a lot like MEA. In the co-op PVE matches even though the devs gave players a lot of movement capability, a lot of people would rather just bunker down and let the targets come to them.

I had the nearly the same experience with Destiny, skyeforge and a few games like MEA.. A lot of people seemed to prefer being statures even if you are given a lot of movement capability.
 
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