I like the fact have it all in one and that it could in useful for the various situation and even environments you are in. However is it just going to look the same is there potential for customization in look?
How would the gun compare to the standalone weapon e,g a MPR vs say a Plasma cannon
if they both used the same ammo and had the same firing mode would the plasma cannon still excel since it is made for that specifically than the MPR? or will it act the same?
Could this modular type weapon example say i want to focus mainly on a
lightening gun that fires electricity since i am using that as my main, researching a modular system core for that particular gun would it mean electricity would be my main and still use other ammo although not as effective as the electricity ?
The idea is good just think if we still have various weapon type why not use a special modular system core that could be put into any weapon that way we still have the style we want e,g, it could be a flame thrower look that cooks stuff primarily but can switch to a plasma cannon perhaps and change the appearance too?
The more you can change it would just be the jack of all trades but never be as good as the standalone weapon? or then again a weapon that could change to just 2 different weapons.
E.g. A sniper that could switch to a p90 or an Axe that could turn into a pole arm
perhaps there could be some morph changing effect then changes to the new weapon and its appearance.
I like the idea of switching to at least 2 weapons but if you could change to any weapon ammo type does this just leave the other so called weapons forgotten and overlooked?
If this MPR could have various amount of skins, just like how it could change ammo types and firing modes then this could be really nice perhaps it could but depends on which ammo you use
e.g. if i was using plasma ammo and something else the MPR could let me use the plasma skin and the MPR skin when switching so when i change ammo mode it could morph to the smexy plasma cannon look
Is there a place for this MPR i'd like to think so and would want it to be an alternative way to play than be a one gun does all.
How would the gun compare to the standalone weapon e,g a MPR vs say a Plasma cannon
if they both used the same ammo and had the same firing mode would the plasma cannon still excel since it is made for that specifically than the MPR? or will it act the same?
Could this modular type weapon example say i want to focus mainly on a
lightening gun that fires electricity since i am using that as my main, researching a modular system core for that particular gun would it mean electricity would be my main and still use other ammo although not as effective as the electricity ?
The idea is good just think if we still have various weapon type why not use a special modular system core that could be put into any weapon that way we still have the style we want e,g, it could be a flame thrower look that cooks stuff primarily but can switch to a plasma cannon perhaps and change the appearance too?
The more you can change it would just be the jack of all trades but never be as good as the standalone weapon? or then again a weapon that could change to just 2 different weapons.
E.g. A sniper that could switch to a p90 or an Axe that could turn into a pole arm
perhaps there could be some morph changing effect then changes to the new weapon and its appearance.
I like the idea of switching to at least 2 weapons but if you could change to any weapon ammo type does this just leave the other so called weapons forgotten and overlooked?
If this MPR could have various amount of skins, just like how it could change ammo types and firing modes then this could be really nice perhaps it could but depends on which ammo you use
e.g. if i was using plasma ammo and something else the MPR could let me use the plasma skin and the MPR skin when switching so when i change ammo mode it could morph to the smexy plasma cannon look
Is there a place for this MPR i'd like to think so and would want it to be an alternative way to play than be a one gun does all.
Again, the other weapons wouldn't be forgotten or overlooked, as every extra weapon or ammo type you take with this, also means you get one less ability to use, for exemple, you could pick the MPR shotgun mode, but you'd have to give up that ol' firefall "Crater" ability. Players would probably be able to manage with a few abiltiies less, no doubt, but it's still a price to pay, this alone is already a big deal which balances out the weapon.
I'm sure many would rather have only one weapon and a ton of abilities with them, but I thought this idea was worth sharing as some people might be interested in "more Dakka". ^^
All in all, it's still the player's choice wether they want to pick this weapon or not.
As for the cosmetic part, i don't quite know, some ideas about that have been mentioned in the comments above, but that's a TBD i guess. Your ideas certainly have potential as well, no doubt about that.
Also, to clarify, i think a few people here may be confused about this :
I'm not suggesting we get rid of every weapon in the game to only have this one, i'm suggesting this weapon to be a single weapon, among all of the others, but it would use the other weapon's stats, or at least similar ones. You'd still have that secondary weapon and that melee weapon, the MPR would be a primary, and using the MPR, you'd have the choice to either pick normal abilities or the MPR abilities.
Likes:
Pandagnome, Mahdi and VRK9