An idea for EM-8ER i had suggested to Grummz not long ago, he suggested i'd post it here to see what you all think, so here it is.
You get the main Weapon, I suggested the name Modular Polyvalent Rifle (MPR for short)
It's a 2 handed weapon for your omniframe, equipping it unlocks all of the following abilities :
There's 2 types of abilities you unlock, passive, ammunition type based, and the active ones, to change your weapon type.
First the ammunition,
You start with the first ability, MPR basic ammunition, which is normal ammunition, with no upsides or downsides. This ability, like the following, remains constantly active until you activate another ammunition ability. You could research and unlock different type of ammunitions, like MPR explosive to deal with crowds, MPR energy, MPR plasma, etc... This in itself is only a change in damage type, which is all about the player knowing when to switch for which target, skill based!
Then, the weapons, this is where it gets fun,
You could get the different, firing mode abilities, which could simply take the attack pattern of other weapons to save on development costs. do keep in mind the above ammo type could have a combined effect with the following.
MPR Mortar mode, to have long range, AOE damage and the other benefits of such weapons.
MPR Full auto mode, switches to assault rifle/SMG attack pattern to fight in closer encounters
MPR Precision mode, augments the rifle's single target capabilities, making it even snipier
MPR Healing beam mode, y'all know what this means, Nanites flying to your buddy's omniframe and repairing it. (something along those lines at least)
And those are just a few exemples.
Basically the idea is the weapon can convert both its damage type and what weapon it is, effectively making you able to carry more weapons in a way, however the cost of that is every extra ammunition or firing mode also costs you an ability slot, which balances things out. And the best part? Tons of other weapon's assets could be taken to make this, heavily reducing the costs.
This might remind you of the Firefall Arsenal dreadnaught frame, but in a different way.
All in all, it's a weapon focused build, but players could still pick other abilities not related to this if they so choose, this way people can still make the builds they like, which is a most important part.
This probably would be limited to the Light omniframe, as this does sound like a weapon that'd be a specialisation in itself.
Do tell what you think of this in the comments below or in the poll above. Of course, this is a general idea, tweaking would be done by the dev team to adjust and balance stuff.
You get the main Weapon, I suggested the name Modular Polyvalent Rifle (MPR for short)
It's a 2 handed weapon for your omniframe, equipping it unlocks all of the following abilities :
There's 2 types of abilities you unlock, passive, ammunition type based, and the active ones, to change your weapon type.
First the ammunition,
You start with the first ability, MPR basic ammunition, which is normal ammunition, with no upsides or downsides. This ability, like the following, remains constantly active until you activate another ammunition ability. You could research and unlock different type of ammunitions, like MPR explosive to deal with crowds, MPR energy, MPR plasma, etc... This in itself is only a change in damage type, which is all about the player knowing when to switch for which target, skill based!
Then, the weapons, this is where it gets fun,
You could get the different, firing mode abilities, which could simply take the attack pattern of other weapons to save on development costs. do keep in mind the above ammo type could have a combined effect with the following.
MPR Mortar mode, to have long range, AOE damage and the other benefits of such weapons.
MPR Full auto mode, switches to assault rifle/SMG attack pattern to fight in closer encounters
MPR Precision mode, augments the rifle's single target capabilities, making it even snipier
MPR Healing beam mode, y'all know what this means, Nanites flying to your buddy's omniframe and repairing it. (something along those lines at least)
And those are just a few exemples.
Basically the idea is the weapon can convert both its damage type and what weapon it is, effectively making you able to carry more weapons in a way, however the cost of that is every extra ammunition or firing mode also costs you an ability slot, which balances things out. And the best part? Tons of other weapon's assets could be taken to make this, heavily reducing the costs.
This might remind you of the Firefall Arsenal dreadnaught frame, but in a different way.
All in all, it's a weapon focused build, but players could still pick other abilities not related to this if they so choose, this way people can still make the builds they like, which is a most important part.
This probably would be limited to the Light omniframe, as this does sound like a weapon that'd be a specialisation in itself.
Do tell what you think of this in the comments below or in the poll above. Of course, this is a general idea, tweaking would be done by the dev team to adjust and balance stuff.
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