This thread popped up as I was talking with family and remembering how we use to dominate team based games by making themed builds that worked as a team. Often each build was based on a joke or something we had at the time and because these team builds was so outside of the normal we was always unstoppable for about for about 2 weeks until people started to learn tactics, but by than we had another build in mind. So this thread is about team builds your made or will make in the game? And do those builds have a theme to them?
I'll start with one team I had in a mecha game. It was Betty and Child, I played as Child.
My cousin and I made two mecha based on a joke we had about the song "Black Betty". Bettly was a large tank-like mecha with a tone of armor designed for long to mid-range combat, it has large powerful cannons on it with an array of homing missiles. Betty was the heavy hitter that did a lot of damage with each hit but weapons has a slow fire rate, ether because of long cool down time or charge rate or lock-on time. But it was able to tank hits long enough to get off a few shots even if lifted alone. Child was a small light mass mecha designed for close to mid-range combat, it relayed on speed to dodge attacks while also doing melee as well as using spray-and-pray tactics with vulcan cannons and hellfire missiles. Child was the infiltrator and agitator using guerrilla tactics to keep the other team confused and focused on things other than Betty. So most of the weapons it had was designed to annoy everyone else by shutting down their systems (things like EMP weapons) or make them overheat (things like thermal weapons), outside of the melee weapons everything was to add stacking DOTs on people. That is until it was time to run away because Child bought enough time for Betty to fire their weapons and large powerful AOEs was about to rain down on the area. And not many people built mecha solely for speed back then because they thought they was to weak so I able to out run them and the AOEs.
Part of the reason all the confusion that happen on the other team besides all the debuffs and DOTs I would put on them was face they wild just do things like dance around them and jump on top of them. Dashing into and out of the group like a wild man before they can react to me and killing off the ones with low armor first. My role was act as a decoy and it toke like 2 weeks before other players started to find out why they was losing to us. But by than to moved on to other things based on jokes from movies and stuff we seen at the time.
For the people who never hard of the song Black Betty.
I'll start with one team I had in a mecha game. It was Betty and Child, I played as Child.
My cousin and I made two mecha based on a joke we had about the song "Black Betty". Bettly was a large tank-like mecha with a tone of armor designed for long to mid-range combat, it has large powerful cannons on it with an array of homing missiles. Betty was the heavy hitter that did a lot of damage with each hit but weapons has a slow fire rate, ether because of long cool down time or charge rate or lock-on time. But it was able to tank hits long enough to get off a few shots even if lifted alone. Child was a small light mass mecha designed for close to mid-range combat, it relayed on speed to dodge attacks while also doing melee as well as using spray-and-pray tactics with vulcan cannons and hellfire missiles. Child was the infiltrator and agitator using guerrilla tactics to keep the other team confused and focused on things other than Betty. So most of the weapons it had was designed to annoy everyone else by shutting down their systems (things like EMP weapons) or make them overheat (things like thermal weapons), outside of the melee weapons everything was to add stacking DOTs on people. That is until it was time to run away because Child bought enough time for Betty to fire their weapons and large powerful AOEs was about to rain down on the area. And not many people built mecha solely for speed back then because they thought they was to weak so I able to out run them and the AOEs.
Part of the reason all the confusion that happen on the other team besides all the debuffs and DOTs I would put on them was face they wild just do things like dance around them and jump on top of them. Dashing into and out of the group like a wild man before they can react to me and killing off the ones with low armor first. My role was act as a decoy and it toke like 2 weeks before other players started to find out why they was losing to us. But by than to moved on to other things based on jokes from movies and stuff we seen at the time.
For the people who never hard of the song Black Betty.
Likes:
Pandagnome