Team Based Weapon Systems

Aug 14, 2016
978
1,554
93
#1
This thread is about exploring the idea of team based weapon systems. This are powerful weapons systems that only do their best when more than one person uses them. This would be most common with long range weapon systems but there are ways to make close range weapon systems with the idea too. The rule is that weapon needs to have two more players use and/or control it to be effective, the more powerful the weapon the more people might be needed to use it or the drawbacks for having it has to he higher. For the most part a good number of these systems will fall under the great risk great reward category. But remember the rule of cool is also a thing. I'll start with a basic idea.

Long range heavy payload warhead missile.
This is a large long range missile with a powerful warhead non nuclear warhead with a massive AOE. Think a futuristic MOAB, (MOAB stands for "Mother of All Bombs" and is the most powerful conventional bomb ever used in combat as measured by the weight of its explosive material.). Because of the size and mass of the missile itself it lowers the speed and agility of all normal Omniframes that have it. And of the few Omniframes that can handle the mass of the missile without the mobility penalty they can't carry much else if they want to stay under mass limit of their frame. So they can only use a few light mass weapons, such as sidearms with them. Because of the warhead itself does not arm until after the missile as travel a given range away it can't be used close range and mid-range combat at all. Because of the ranges the missile is designed to work a spotter is need to lock-in targeting data. To ensure that the missile doesn't miss the one who is painting the target to guide the missile must keep their sights on the target as long as possible until the missile has gone into the final arming stage. From there the spotter have only a few moments to get out of range of the AOE or find a safe place to hide. The Omniframe that fires the missile is put under a lot of stress and heat. And so may suffer damage from the launching process itself as they heat and forces become to great. Using proper use supports and radiators is recommended for the safely of the pilot and Omniframe.

It is a common tactic for highly funded teams to use one way disposable teleport pads to get the spotter out of the area safely. One pad is often placed by the carrier as the return pad and the spotter uses the other pad when they are sure the missile hits. For lest funded teams the spotter often relays on a fast vehicle of some kind to try and out of the AOE of the missile when it goes off. Trying to say within the area of the effect of the missile is ill advised because anything less than the shielding equal to that of a battleship will not be effective.

Anchor and chain launchers
This is a close to mid-range weapon that fires a self drilling anchor and chain, but out of the front and out of the back. It can be used to pull heavy objects towards you or tie large objects down. They can be fired both in a straight line or in an arch. This launchers was used by space miners to grab onto and hold asteroids in place and well as some heavy machinery. But on Em-8er they have found a new use as some Omniframe pilots use them snare and hold down large creatures. Working as a group they can even hold down a Cat 3 kaiju, the number of people needed for this task is based on the size and power of the kaiju itself with the more powerful ones needing a small army of pilots just to hold them in place.