A) An open world market, but with items that have a listing price value that takes into account the minimum cost of the item's cumulative components. I play/test a lot of mmo's that can't seem the grasp the simple business concept that your final product must cover the cost of the materials used to make it. If people choose to sell it for less than its value, or for five times its production cost is up to them. Competitive marketing...
B) An auto log out and/or AFK system. Nothing frustrates a player base more than a server overloaded with AFK wankers and their vehicles littering the play areas causing lags and DCs for others. Or worse, 'campers' who just sit AFK at a spot to grab something before anyone else can or camp spawns that other people need (not to mention PvP/PK passer bys, but EM8ER won't have that issue).
C) Purely cosmetic and fun, but it is possible to have a house/garage system where you park your bikes and put up your trophies? LOTRO has this and you can decorate and even add theme music with store/shop purchases. That would be cool because that would 1. bring people to party/gather in non-public areas and 2. likewise lessen the server load/lagg in high traffic areas (I find this to be an issue in starter/spawn zones in many mmo's my team tests).
D) Have more than just quests, combat and kills to gain experience and renown. You know what I loved the most about my favourite mmo's? That my character was MORE than just a killing machine. In some well made games, I have characters that are known server wide as master smiths, making unique, high grade and signature/named gear. In other games I am like an Archaeologist/adventurer, I tomb raid and find lost items to uncover mysteries and reveal specific lore like a detective. In some other games still, I am an explorer, I seek the highest cliffs, the deepest valleys, the hidden places and get renown and banner titles for finding places that no one goes to.
B) An auto log out and/or AFK system. Nothing frustrates a player base more than a server overloaded with AFK wankers and their vehicles littering the play areas causing lags and DCs for others. Or worse, 'campers' who just sit AFK at a spot to grab something before anyone else can or camp spawns that other people need (not to mention PvP/PK passer bys, but EM8ER won't have that issue).
C) Purely cosmetic and fun, but it is possible to have a house/garage system where you park your bikes and put up your trophies? LOTRO has this and you can decorate and even add theme music with store/shop purchases. That would be cool because that would 1. bring people to party/gather in non-public areas and 2. likewise lessen the server load/lagg in high traffic areas (I find this to be an issue in starter/spawn zones in many mmo's my team tests).
D) Have more than just quests, combat and kills to gain experience and renown. You know what I loved the most about my favourite mmo's? That my character was MORE than just a killing machine. In some well made games, I have characters that are known server wide as master smiths, making unique, high grade and signature/named gear. In other games I am like an Archaeologist/adventurer, I tomb raid and find lost items to uncover mysteries and reveal specific lore like a detective. In some other games still, I am an explorer, I seek the highest cliffs, the deepest valleys, the hidden places and get renown and banner titles for finding places that no one goes to.