Section - Base Building

Discussion in 'Vision Book Project Proofing' started by Grummz, May 19, 2017 at 3:44 PM.

  1. Grummz

    Grummz Administrator Ember Dev

    (Please help proofread prior to publication: spelling, grammar, and pointing out any inconsistency or confusing section. Gameplay feedback not needed until later, we want to focus on getting the book to print).

    Terraforming and Base Building

    One of the player’s main objectives in Em-8ER is terraforming new zones and building them up while defending them from Tsi-Hu attack. Players mine resources with their THMPR MEK/A and can contribute these resources to found bases or improve them. Improvements can range from expanding and creating new base structures, to enhancing defenses, to accelerating the terraforming process.

    Bases are important because they reveal mining locations around them and provide a return point for THMPRs to return their resources. Since players must escort THMPRs back to the nearest base to deposit their resources, having a nearby base makes the job a lot easier and safer. Bases also manage the terraforming of zones. Each base can have a terraforming add-on, which accelerates the transformation of the zone, which in turn unlocks higher tiers of equipment and abilities for players.

    Building bases bears some resemblance to an RTS (Real Time Stretegy) game. Buildings are paid for with resources, and placed one by one onto the terrain. Each building gives specific functions or benefits to all players nearby or even zone wide. Some buildings are pre-requisites to building others, and many buildings can be improved with more resources. But unlike RTSs, building placement is pre-determined by the terrain and design (for both anti-exploit design reasons, guaranteed smooth gameplay, and to reduce player disagreements).

    All buildings have building times, and those times can be accelerate by additional resources. Building are also destructable. Kaiju can rip apart buildings and, budget and time permitting, piece by piece in dynamic, physics based destruction. Players can repair these buildings by allocating resources towards them. Damaged buildings are reduced or halted in functionality with progressive damage.

    Establishing Bases

    Each zone has several locations of strategic importance. There may be up to a dozen of these locations in each zone, depending on size. These locations are highlighted on the zone map and represent the areas where players can establish a base. They may be ideal defense points, or near ancient Tsi-Hu ruins, or nearby caches of resources.

    By pooling resources, players can establish a base as founders. Once players have gathered enough resources, the players trigger the dropdown of a nexus. The nexus building unfolds from a special crate dropped by dropship. As it builds and unfolds, it will invite attack from nearby Tsi-Hu. If the nexus drop is successfully defended, it will unfold completely and the initial foothold will be established.


    Expanding Bases

    Much like an RTS, bases can be expanded with different buildings and structures. Each building confers new benefits to nearby players or to the whole zone. Expansion requires resources. Most of the time, these resources are beyond the ability of a single player to provide. Instead, players can pool their resources into different building goals for the base. The building goals are displayed on a special base interface. Players can see which goals are available, what the contributions have been and how close they are to completion, and contribute to the various pools for one or more goals. In this way, players are actually voting with resources for what buildings they would like to see completed first.

    In addition to building goals, each base has a set of specific goals related to the type and nature of the buildings it encompasses. These might be damage repair (Nexus building), research (science facility), etc.


    Building Types

    Here are some examples of the buildings being considered for Em-8ER. Depending on gameplay tests and budget factors, there may be more or less, and some might re-assigned as upgrades to existing buildings:


    Deepscan Array - Deepscan arrays are surveying stations that extend the range of discovery for resources nearby. A Nexus gives a basic radius of scanning, but is rather small. Adding a Deepscan Array will increase the range and rarity of the resources discovered nearby.

    Refinery - A refinery allows players to manipulate resources in various ways. Resources can be broken down for a chance at discovering rare resources, or converted between common types.

    Terraforming Station - Terraforming Stations are massive floating structures that transform the atmosphere nearby and perform other functions to make surrounding areas habitable for humans. They are linked to buildings on the ground that ferry supplies and beam power to the Terraforming platform. The more resources contributed, the faster the terraforming.

    Omniframe Hanger - Omniframe Hangers serve as the nearest place for players to store and browse their omniframes. Omniframes are delivered via dropship from the closest base with a hangar, and hangars are where players can repair, craft, and outfit their omniframes.

    THMPR Hanger - THRMP hangers are where player THMPR MEK/A are launched on demand. The THMPR hanger is also where THMPRs can be rebuilt or repaired and upgraded.

    Tactical Sensor Array - Shows nearby enemy activity around the base. Tactical Sensor Arrays provide a variety of information about number and composition of enemy forces on the player’s map.

    Supply Depot - Allows players to store their resources and other items too numerous to carry. Supply Depots are linked to each other. What is deposited at one depot is available to all others.

    Repair Depot - Accelerates all repairs within a certain distance from the base. The repair depot sends out repair drones to assist with any repairs in the field nearby.

    Turrets - This is the general name for any kind of defensive weaponry the base might have. Buildings have hardpoints where players can deploy a variety of weapon systems to fortify the base against alien attack. These weapon systems improve with more resources.

    Research Labs - Additional global crafting recipes can be unlocked through research. Players can contribute resources to the research efforts at these labs to speed their overall discovery for use by all players. Some recipes might require Tsi-Hu artifacts discovered during mining, or Kaiju body parts to unlock.

    Datacenter - For Hacking and extracting info from alien computers and bots

    Orbital Comm Tower - Construction of an Orbital Comm Tower allows the use of calldowns from orbiting starships for strikes on the ground. Useful against larger Kaiju or swarms.

    Reactor - Provides additional energy for powering buildings and weapon system. Acts as a general accelerate for all base activities, cooldowns, construction, etc.

    Shield generator - Envelopes the base in a protective shield that prevents Tsi-Hu and Kaiju from damaging or entering the base.

    Dropship Pad - Enables fast travel between zones via dropship.
     
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  2. Dracomon

    Dracomon Player One

    Reactor - Provides additional energy for powering buildings and weapon system. Acts as a general accelerator* for all base activities, cooldowns, construction, etc.
     
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  3. RaZoR

    RaZoR Death Reaper - Frame Founder

     
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  4. GuyTheStampede

    GuyTheStampede New Member

    THMPR Hanger - THRMP hangers are where player THMPR MEK/A are launched on demand

    is it supposed to be THRMP hangers or THMPR hangers?
     
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  5. Terricon4

    Terricon4 Well-Known Member

    "One of the player’s main objectives in Em-8ER"

    I hate apostrophes but pretty sure that should be...

    One of the players main objectives in Em-8ER...

    -----

    "All buildings have building times, and those times can be accelerate by additional resources."

    Accelerate should be accelerated.

    -----

    "Kaiju can rip apart buildings and, budget and time permitting, piece by piece in dynamic, physics based destruction."

    Perhaps something like...

    Kaiju can rip apart buildings, and with budget and time permitting, do so piece by piece in a visually dynamic and physics based manner.

    -----

    "As it builds and unfolds, it will invite attack from nearby Tsi-Hu."

    Attacks should be plural.

    -----

    "Players can see which goals are available, what the contributions have been and how close they are to completion, and contribute to the various pools for one or more goals."

    Run on sentence with those ands. Perhaps something like...

    Players can see which goals are available, what contributions have been made, how close the goals are to completion, and can also contribute resources towards one or more goals.

    -----

    "Depending on gameplay tests and budget factors, there may be more or less, and some might re-assigned as upgrades to existing buildings:"

    Should be a be between might and re-assigned.

    -----

    "A Nexus gives a basic radius of scanning, but is rather small."

    A Nexus gives a basic radius of (possibly should be for) scanning, but it is rather small.

    -----

    "Tactical Sensor Array - Shows nearby enemy activity around the base. Tactical Sensor Arrays provide a variety of information about number and composition of enemy forces on the player’s map."

    The should be added between about and number.

    -----

    "Datacenter - For Hacking and extracting info from alien computers and bots"

    Missing a period at the end.

    -----

    "Orbital Comm Tower - Construction of an Orbital Comm Tower allows the use of calldowns from orbiting starships for strikes on the ground. Useful against larger Kaiju or swarms."

    Swarms of what? Adding Tsi-Hu or something after swarms will make the sentence feel and read better.

    (Off topic ish, but might want to relabel it to Orbital Relay Tower, since given the tech anyone should have the level of comms to reach space, rather you would want a secure section to manage and relay requests for support through the appropriate channels in an organized manner. Not super important just one of those naming things that always stands out and irks me when it's done like that)

    -----

    "Reactor - Provides additional energy for powering buildings and weapon system. Acts as a general accelerate for all base activities, cooldowns, construction, etc."

    Accelerate should be accelerant, or boost, or some other such word.

    -----

    "Dropship Pad - Enables fast travel between zones via dropship."

    Gives a somewhat unclear meaning to me. Enabling fast travel between zones, should that be bases instead of zones? And if it should be zones, then is that implying there is a different way to travel between zones like them all being physically touching each other so you can run out the border of one into another? Might want to add a bit to clarify this if so.
     
    Last edited: May 20, 2017 at 1:24 PM

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