Regarding Leaving the Mech

zdoofop

Firstclaimer
Jul 26, 2016
531
766
93
Noneofyourbeeswaxistan
#1
I've heard that you can get out of the omniframe, but you'd get one shotted if you do.

If this isn't the case please ignore and/or delete this thread

If it is, give us a reason to do so every so often. How? easy: electrical repair missions. For example, suppose I'm standing guard at a player created base, and a fault develops in the power line (possibly because something chewed on the wires). I would have to get the frame to the fault, then, without attrcting unwanted attention, I get out of the frame and repair the wiring as fast as I can. Then I hop back in and go back to my post (ideally as fast as possible). A variation might be that the pest is still there and I have to kill it before doing the repair work (be careful, the creature can mess with the wiring in your frame) or maybe in some rare cases it's an enemy tactic to flush me out defenceless, which is why I might want an escort.
 

Vladplaya

Commander
Em-8er Contributor
Jul 27, 2016
169
259
63
USA
#2
That's actually really cool idea! Would love to see what can be done with that mechanic and how else it can be implemented further with rest of the gameplay.
 

Torgue_Joey

Kaiju Slayer
KAIJU 'SPLODER
Jul 27, 2016
1,123
2,703
113
Germany
#3
Nice idea indeed.
BUT STILL WANNA SPIT THIS ONE SH*T OUTTA MY MOUTH.

we can get out of our frame to jump into BIRDYPLANE, FLAPPYHELICOPTER, TANKS WITH RAGING BONER, TNT-BLOW-THIS-SH*T-UP TRUCKS
OR PERHAPS RIDING A TRICYCLE WITH A BAZOOKA HUNTING F*CKING RABBIT LIKE A FRIGGIN PSYCHO CLOWN
 

zdoofop

Firstclaimer
Jul 26, 2016
531
766
93
Noneofyourbeeswaxistan
#4
Nice idea indeed.
BUT STILL WANNA SPIT THIS ONE SH*T OUTTA MY MOUTH.

we can get out of our frame to jump into BIRDYPLANE, FLAPPYHELICOPTER, TANKS WITH RAGING BONERS OR PERHAPS EVEN TNT-BLOW-THIS-SH*T-UP TRUCKS
You make an excellent point, which actually leads me to another idea I had (NOTICE: THE FOLLOWIN IDEA IS NOT A FEATURE REQUEST, IT IS THE BRAINCHILD OF A MAN WITH TOO MCH TTIME ON HIS HANDS)

a persistent (meaning it won't leave your side) machine, unnamed as of yet, with 4 modes:

AUTONOMOUS: escorts you around, acting as a bodyguard. This mode is the most energy efficient and does not require active monitoring, but it's effectiveness is very poor, and in most cases you're better off without it, given that yo have to almost "babysit" it.

AUGMENT: Attaches to your omniframe, linking its power core to yours. While this greatly increases effectiveness in battle, it also requires a fair amount of power drain, which means that when the energy level reaches 0, your frame will need to recharge, and you will be unable to use your frame's combat systems, meaning weapons and shields go offline. In other words, disable augment mode before you run out of power.

VEHICLE: Of the 3 active modes, this consumes the most power, but allows fast movement and can still go a fair distance even at low power levels. The turbo module increases power usage even more, but if you're looking for a quick getaway it might be the only option.

STANDBY: Once it runs out of power, it turns into a box. Bad news, to reach full power, you need to tug it to base. Good news, it gains a small charge by feeding off the temporal energy unleashed by the Tsihu when the corpse returns to its original timeline. In other words, you kill Tsihu, you get a small charge that can be used, even while in standby mode, to assist with movement. It's still a heavy load, though, so you might want to RTB at about 20-30%, depending how far away you are.
 
Likes: Pandagnome
Aug 14, 2016
978
1,554
93
#10
Jump out of my mech and jump on the back of on enemy to stab it in a weak spot.

I also think I remember there being a few games where you can if you get out of the mecha you jump onto enemy mecha to hijack them and/or make them blow up by damaging the power core. Because you humans are small next to the size of the mechas in those games it meant it was easier for sneak up on enemies and ambush them because just because they could see you.

So what if that happens in this game too. We fight a giant enemy so some plays jump out of their mechas to make themselves harder to see and aim at. Allowing them to do things like attack the joints and other weak points of the enemy. Like how ants kill things many times their sizes. lol
 
Likes: Pandagnome
#11
I've heard that you can get out of the omniframe, but you'd get one shotted if you do.

If this isn't the case please ignore and/or delete this thread

If it is, give us a reason to do so every so often. How? easy: electrical repair missions. For example, suppose I'm standing guard at a player created base, and a fault develops in the power line (possibly because something chewed on the wires). I would have to get the frame to the fault, then, without attrcting unwanted attention, I get out of the frame and repair the wiring as fast as I can. Then I hop back in and go back to my post (ideally as fast as possible). A variation might be that the pest is still there and I have to kill it before doing the repair work (be careful, the creature can mess with the wiring in your frame) or maybe in some rare cases it's an enemy tactic to flush me out defenceless, which is why I might want an escort.
The only problem I'd have with that, is that it would break my role-play, a bit. Depending on the depth of the problem we'd need to fix. My character may be piloting a super advanced mech, but that doesn't mean they're good with electronics. Or not very good. Should they be able to fix just about any problem or could we have some NPC talk us through it, for some immersion. Also, if it involves circuitry and panels and stuff...we could do it all via mini-game, like the hacking in Mass Effect or lock-picking...etc.

Not just repairing jobs, but hacking, setting up arrays, or manually uploading some upgrade to them, after we also deliver a new part for it. It may be down by one person, but it could require more people, depending on the threat-level of the zone we're in and the strength of our presence there. Repairing something at our very first base, which after a while would be the biggest, best defended, with the largest area-influence, area-bonus...etc. would mean we wouldn't have to worry about interference at all. Certainly not from sentient life. Only wildlife. The Tsihu and other humanoid faction would only ever dare attack those with a proper siege-force. However, in a recently established base, there would be a bigger chance of an attack from potentially every faction we have antagonized.
 

EvilKitten

Well-Known Member
Ark Liege
Jul 26, 2016
777
1,557
93
#12
I would imagine that there will be very few times out in the field where we actually would want or have to leave our mech's (note I said few, not none). I think however that outside of say a perimeter guard task that anyone "in town" would always be out of their mech. Kinda like taking off your uniform when you are off duty. In fact I kinda see the bases having bars, strip joints and other locations that a rough crowd of mercenaries might find themselves in (think the bar in Mos Eisley from Star Wars, only with more humans and fewer aliens). Sure I assume that brothels and some of the more dirty dives might not be enterable by players for obvious reasons, I expect there to be a fairly gritty nightlife on EM-8ER (particuarly if wego for an always night/twilight sort of atmosphere).
 

RaZoR

Death Reaper
Jul 26, 2016
65
85
18
#13
Thunder boxes. We need these spread out on the terrain.
Yu would'nt believe the times in firefall, running back to base, stripping off the gear, and squeeze out a Cleveland steamer, lay a pipeline, give birth to a state trooper, or drop the kid's off at the pool.
Getting out of the frame, and digging a hole, will only attract vermin.
Sounds like a good job for an engineer.
 
#14
Thunder boxes. We need these spread out on the terrain.
Yu would'nt believe the times in firefall, running back to base, stripping off the gear, and squeeze out a Cleveland steamer, lay a pipeline, give birth to a state trooper, or drop the kid's off at the pool.
Getting out of the frame, and digging a hole, will only attract vermin.
Sounds like a good job for an engineer.
Should all mercenaries automatically and inexplicably have the technical know-how to perform repair tasks or anything involving electronics or would they need to learn them first?

How long ago did they get the omni-frames? @Grummz

Were they only given those when expanding colonization and resource gathering efforts have finally moved to EM-8ER? Or were these Reapers already more deeply familiar with their own mechs and their inner workings that they have developed the necessary skills to affect repairs, which they could also put to use for tasks performed on something other than their frames?

For the sake of lore, I'd say it would make sense if they weren't too familiar with their mechs and/or they haven't piloted them for long, before coming to EM-8ER. The lack of personalization on the mechs at the beginning of the game, could mean that Reapers haven't spent much time in them and they have yet to learn the ins and outs of how they work, how to repair them, how to do it more effectively, with less and/or better resources...etc., how to upgrade them (skill-trees, again).
 
Likes: NitroMidgets

RaZoR

Death Reaper
Jul 26, 2016
65
85
18
#15
For the sake of lore, I'd say it would make sense if they weren't too familiar with their mechs and/or they haven't piloted them for long, before coming to EM-8ER. The lack of personalization on the mechs at the beginning of the game, could mean that Reapers haven't spent much time in them and they have yet to learn the ins and outs of how they work, how to repair them, how to do it more effectively, with less and/or better resources...etc., how to upgrade them (skill-trees, again).
Maybe we start with the basic minerals, needing quite a few of them to repair frames, build bases, craft gear. As time goes on and more area's get opened up, we could see more exotic minerals at fewer locations, needing less to achieve tasks.
One good thing that got me hooked, was the thumping, and getting there first.
How are we going to detect the ore?
Scan hammers? Been done before.
Sorry, running off topic here.
 

Torgue_Joey

Kaiju Slayer
KAIJU 'SPLODER
Jul 27, 2016
1,123
2,703
113
Germany
#16
Jump out of my mech and jump on the back of on enemy to stab it in a weak spot.
If you're quick enough before that rabbit phase shift behind you and stab YOU in the back.

AND DON'T GET ANY STUPID IDEA ABOUT CLIMBING THOSE BLOODY RABBITS. NO MATTER HOW UGLY CUTE THEY ARE.
A human without frame are easy snack for them.

BUT YOU'RE STILL FREE TO ACT BADASS STUPID TO TRY IT
 

Rocket

Max Kahuna
Max Kahina
Jul 26, 2016
199
324
63
Australia
#17
Possible excuses to get out of an Omniframe or other vehicle in the middle of a battle ...

1. Providing medical aid to a downed fellow player.
2. Going to man a fixed turret an engineer type put up.
3. Changing mobile vehicles.
4. Hard reset of a downed MEK-A.

We were always vulnerable sending back a Squad 3 Thumper early when things got too hot. Especially in the final wave of a beach thump.
 
Likes: Pandagnome

zdoofop

Firstclaimer
Jul 26, 2016
531
766
93
Noneofyourbeeswaxistan
#18
I would imagine that there will be very few times out in the field where we actually would want or have to leave our mech's (note I said few, not none). I think however that outside of say a perimeter guard task that anyone "in town" would always be out of their mech. Kinda like taking off your uniform when you are off duty. In fact I kinda see the bases having bars, strip joints and other locations that a rough crowd of mercenaries might find themselves in (think the bar in Mos Eisley from Star Wars, only with more humans and fewer aliens). Sure I assume that brothels and some of the more dirty dives might not be enterable by players for obvious reasons, I expect there to be a fairly gritty nightlife on EM-8ER (particuarly if wego for an always night/twilight sort of atmosphere).
That's a lot of assets
 

zdoofop

Firstclaimer
Jul 26, 2016
531
766
93
Noneofyourbeeswaxistan
#19
Should all mercenaries automatically and inexplicably have the technical know-how to perform repair tasks or anything involving electronics or would they need to learn them first?

How long ago did they get the omni-frames? @Grummz

Were they only given those when expanding colonization and resource gathering efforts have finally moved to EM-8ER? Or were these Reapers already more deeply familiar with their own mechs and their inner workings that they have developed the necessary skills to affect repairs, which they could also put to use for tasks performed on something other than their frames?

For the sake of lore, I'd say it would make sense if they weren't too familiar with their mechs and/or they haven't piloted them for long, before coming to EM-8ER. The lack of personalization on the mechs at the beginning of the game, could mean that Reapers haven't spent much time in them and they have yet to learn the ins and outs of how they work, how to repair them, how to do it more effectively, with less and/or better resources...etc., how to upgrade them (skill-trees, again).
Piloting a mech takes years of training, no reason electrical engineering was not a part of the program.
 

Dracomon

Base Commander
Ark Liege
Base Commander
Jul 26, 2016
91
159
33
29
Martinique
#20
I always liked the idea of being able to leave the MEK-A and running around with your own secondary gun. It means I have the option to play the game on hard mode. If this get too hard, I'll just summon the MEK-A tho....
 
Likes: NitroMidgets