This idea is partly based on the idea of death squads in FireFall and the hunters in games like Warframe. Where there are special NPCs or special groups of NPCs that are designed to track down and try to kill a specific player or group of players. But I want to take this idea to next level by having the hunter units slowly become more specialized the more you fight them as they learn more about you. So over time they will start to use different weapons, armor, and tactics to try and counter your playing style.
One example of this comes from games like Armor Core where there was a self learning enemy A.I. in the game. The more you fights you had the A.I. the more it learned about how you liked to fight. Forcing you change your tactics or even your fighting style as the game neared to the end because it learned so much about your habits and idiosyncrasies that at times felt like you was fighting a real person who was stalking and studying you or that you was fighting evil version of yourself.
So I would like to have the idea of player hunters in the game that slowly learn each player's fighting style and tries to counter them. You can have it so that the enemy NPCs have a bounty system in them where as the more missions you do against them and the more of them you kill the more their hate of you grows. To the point where one of the units personally makes your their main target and unless you kill them and/or stop them from passing on combat data, the next time they come after you they will but a little bit more prepared.
This also means that people who play a lot could get the point where hearing the warning that a hunter or death squad is after them could put a bit of fear in them if they are out solo. You might find high level plays running around looking for backup because the know the odds are low that they can win solo. And if you let it so that A.I. can team up that would put the fear into a group of players who always team up, because it would mean that their hunters would also learn to work as a group against them.
And if those hunter units could just exist in the world itself even if they are not actively hunting the play they was assigned to or even if that player is not online. It means even other people can run across these hunter units at random just out in the world or inside enemy bases where they are going about their normal job of say protecting the base or something.
What are your ideas on hunters and death squads? Would you like to see them in Em-8er? Would you like to have them just be more powerful units maybe with a slightly different A.i. than normal units? Or would you like to units that learn to specialize themselves to the person or group of people they are after?
One example of this comes from games like Armor Core where there was a self learning enemy A.I. in the game. The more you fights you had the A.I. the more it learned about how you liked to fight. Forcing you change your tactics or even your fighting style as the game neared to the end because it learned so much about your habits and idiosyncrasies that at times felt like you was fighting a real person who was stalking and studying you or that you was fighting evil version of yourself.
So I would like to have the idea of player hunters in the game that slowly learn each player's fighting style and tries to counter them. You can have it so that the enemy NPCs have a bounty system in them where as the more missions you do against them and the more of them you kill the more their hate of you grows. To the point where one of the units personally makes your their main target and unless you kill them and/or stop them from passing on combat data, the next time they come after you they will but a little bit more prepared.
This also means that people who play a lot could get the point where hearing the warning that a hunter or death squad is after them could put a bit of fear in them if they are out solo. You might find high level plays running around looking for backup because the know the odds are low that they can win solo. And if you let it so that A.I. can team up that would put the fear into a group of players who always team up, because it would mean that their hunters would also learn to work as a group against them.
And if those hunter units could just exist in the world itself even if they are not actively hunting the play they was assigned to or even if that player is not online. It means even other people can run across these hunter units at random just out in the world or inside enemy bases where they are going about their normal job of say protecting the base or something.
What are your ideas on hunters and death squads? Would you like to see them in Em-8er? Would you like to have them just be more powerful units maybe with a slightly different A.i. than normal units? Or would you like to units that learn to specialize themselves to the person or group of people they are after?