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Discussion in 'Ember & The Unreal Engine' started by w0otness, Nov 12, 2016.
Should seriously look into using http://www.outerra.com/ for world gen.
Nice try outerra marketing team. XD
It is kinda cool though, tbh.
Nice try outerra employee #02
No affiliation funnily enough. Just would be nice to have. Maybe even work with them and see if the technique they use for selecting data can be used for network data (player/object locations)
I personally don't know anything about the way games are made whatsoever. Isn't this game is already using unreal 4 as the engine? Sorry if I said something stupid > < don't know anything about these stuff
I don't know how well unreal integrates with external libraries, especially one with its own graphics pipelines.
I guess U4 has its own map handling and graphics pipelines.
It's worth a look into though. Would be beautiful to be running around ground level finding resources, then call a flying taxi which transports you to a new part of the world seamlessly.
Outerra looks cool. Everybody love seamless ground to space transitions, its a real crowd-pleaser.
Unfortunately, Outerra is its own engine. It would be impossible to merge two 3D engines together, so we can't use this with Unreal. We also don't plan for outer space or seamless worlds. This is to keep the focus of design to one planet, and also to reduce the need for complex servers for seamless worlds. In order to survive on an Indie budget, our servers have to be as simple as possible and not consume much CPU or bandwidth.
But ty for the suggestion, it was fun to check their stuff out.
Lord Grummz has spoken.
That's what I thought as well. But I know nothing about making games so I dare not state what Lord Grummz stated.
ALL HAIL THE GREAT LORD GRUMMZIFER!
while we're on the subject, just how massive will this MPW be? because it obv. can't be limitless.
Oh, lets NOT make a fork of it!