Omniframe build types: Post your ideas here!

Dr. D

Base Commander
May 28, 2017
50
143
33
Planet Zi
1) Light Frame
2) Mobility
3) Medium reactor

4) Ability 1: Set up a spawn beacon/mobile portal - allows other players to spawn/port directly to the action from bases anywhere on the map
Ability 2: Priority signal - shortens delivery times for orbital drops (frames, etc.) significantly for a short period of time for all players in the squad/in the area

5) Shoulder mount weapon: Call down orbital strike

6) Primary: Plasma carbine/rifle/shotgun
Secondary: Revolver sidearm (shooting plasma projectiles)

7) The Commander: Light and agile, small antenna coming out at the side of the head part, big antenna sticking out behind the left shoulder. The plasma revolver looks like a futuristic version of the Colt Peacemaker, with a sinister glow coming out of the drum...

Excels in turning around critical situations, enabling it's troops to rally fast and replace losses quickly when needed. Allows for quick assemblies and attacks. Can supress enemy formations with called orbital aoe strikes or trouble bosses with a called precision strike.
 
Last edited:

Pandagnome

Kaiju Slayer
Fart Siege
Welcome Wagon
Happy Kaiju
Jul 27, 2016
7,730
10,079
113
Island of Tofu
1) light frame uses movement speed
2) Offense 10 mobility 80 defense 10
3) small reactor
4) Ability 1: Swoop this ability links up to a targeted friendly and grabs them away from danger think of something like bionic commando grappler/tarzan :D can also be used to grab and throw smaller kaiju's away if released just right.

Ability 2 hypno this ability makes the enemies wonder off as if they are lost but once the ability ends they are back to their usual self

5) Shoulder weapon vaccum this weapon collects up a number of enemies in an area and turns them into energy particles!

6) Primary weapon a very small automatic pistol that has very high rate of fire
secondary weapon woohaa shotgun a very small shotgun that can cause big knock backs

7) the name of this frame is called Texas shrimp very small very yeehaaaa
 

Pandagnome

Kaiju Slayer
Fart Siege
Welcome Wagon
Happy Kaiju
Jul 27, 2016
7,730
10,079
113
Island of Tofu
1) Heavy frame reduced movement speed but heavy weapon and armor
2) Offense 45 mobility 10 defense 45
3) Big reactor
4) Ability 1: Titan fusion where your team mates join in your temporary mega titan mech 2 controlling the laser while the main pilot who activated the ability is in the driving seat!

soo beautiful when it fights :D


Ability 2 Ion cannon a smaller version of the one like in C&C but on the chest fires a continous beam until timer runs out

5) Shoulder weapon Fire rain shooting out aoe super heated clustered nades that burn and cause panic

6) Primary weapon Hammershot a shotgun hammer bash them on the head and blast away
secondary Shield this can be used as a weapon by absorbing the kinetic energy and repelling it back when shield bash bar is max

7) the name of this frame is called MegaTitan Alpha because its mega heavy mega slow but mega Powerful!
 
Likes: Degiance

Pandagnome

Kaiju Slayer
Fart Siege
Welcome Wagon
Happy Kaiju
Jul 27, 2016
7,730
10,079
113
Island of Tofu
1) light frame melee focused
2) Offense 10 mobility 80 defense 10
3) small reactor
4) Ability 1: Pounce this ability makes you leap depending on the direction you face to close the gap or escape

Ability 2 lifeline this ability if used just before you die gives you a 2nd chance with 3/4 health

5) Shoulder weapon the screamer fires bladed projectiles that scream this is good to lure away enemies or draw them too.

6) Primary weapon Saber claws has concealed shotguns to claw away and blast with shotguns
Secondary weapon rattler activates a holographic tail with a mace weapon at the end used for medium range upon impact rattles!

7) the name of this frame is called MechaKat, a swift, agile mech that enjoys to play with its prey
 

Aequitas

Omega Founder
Aug 3, 2016
7
17
3
1) Medium Frame
2) 50% mobility 30% Defense 20% Offense
3) Large Reactor
4) Abilities:
a> Large Aoe Pulse that knocks back enemies and deals concussive damage as well as heals all allies in the area. Radius base is 5 meters that can then be augmented by modules as well as the force, damage and heal stats for it.
b> Support Station that restores either health or shields depending on which one is equipped and also resupplies ammo. Connects to players via nano beams which emanate from the station. Can supply and heal 5 players at a time within a base 5 meter range and can gain a larger radius, heal, and resupply rate via modules.


5) Shoulder Mounted Device: Shoulder mounted healing dome. When activated creates a dome of healing energy out to 10 meters base which also adds a damage resistance bonus to those inside the dome. Resists, healing and radius can be augmented by modules.
6) Primary Weapon: Bio Pulse rifle : Primary fire function fires energy pulse orbs.
Secondary Fire function fires a knock back field that knocks back enemies causing concussive force damage and heals any friendlies in the cone of fire. Modules can increase the cone size, knock-back force, damage, and healing effects.
Secondary Weapon: As a fallback weapon the Asclepius is equipped with a Hornet fast firing Personal Defense weapon Capable of firing 900 rounds per minute with 50 round magazines. The Hornet is an excellent fallback weapon, is second to none in close quarters, and still maintains accuracy at medium range due to its bullpup design. It fires standard metal kinetic rounds via a magnetic accelerating barrel system.
7) The Asclepius Class, named after the son of Apollo , he is the God of healing and Medicine.
This class is meant to be the combat medic. Mobile but protected the Asclepius moves throughout the field of battle with multiple options to heal and assist its comrades. It feals Agile and light though not as much as a recon class, but does not feel paper thin either. Its the perfect balance of speed and armor to keep the medic on the go. The Asclepius suit looks like your standard medium armored soldier with a back mounted nano pack feeding the healing abilities and pouches on each leg for basic first aid items as a last resort. it also has a red diamond designator on the helmet and shoulders to signify medic status.
 
Last edited:
Jan 21, 2018
5
7
3
1) Heavy Frame
2) Defense
3) Heavy Reactor
4) Combine the shields to up defense, Anchor into place for higher stability/accuracy(Turret Mode)
5) Railgun
6) Dual Shields
7) The Bunker Buster. A large, slow-moving omniframe designed to outlast opponents till it can charge up the power needed to blast an immensely powerful shot from its shoulder mounted Railgun. The bunker buster relies on other players to take out smaller targets while they maintain aggro on the larger threats to protect their party.
 
Jul 27, 2016
16
16
3
Been laying low a long time now, but I'm a huge sucker for theory crafting and build ideas for literally anything so here i am! I have been summoned!
1) medium frame
2) offense++, mobility+
3) Choose a reactor size ( med? )
4) Pick 2 abilities
1. Incendiary rounds
Primary weapon rof reduced, projectiles are enlarged and gain small aoe splash for x secs. Affected targets are set on fire, take increased damage from all sources.
2. Dive bomb
Activate while airborne. Rocket towards aimed location on the ground, resulting in aoe explosion + knockdown
5) shoulder mounted rocket
Single high-speed rocket, small aoe. Damage burst ability.
6) primary weapon: dual energy auto-rifles
secondary weapon: impact melee (mace or flail)
Intent is to stagger and disrupt light crowds
7) FrontLine Expeditionary Assault (F.L.E.A.). Idea is to cause chaos on the battlefield, creating opportunities for allies to act. Takes pressure off assassin and tank roles. An example engagement would be the Flea hops into a group of enemies with dive bomb, "paints" them with incendiary rounds, unloads until dive bomb is ready and then hops to the next crowd.
 

Pandagnome

Kaiju Slayer
Fart Siege
Welcome Wagon
Happy Kaiju
Jul 27, 2016
7,730
10,079
113
Island of Tofu
1) Heavy frame unleash acid
2) Offense 70 mobility 15 defense 15
3) big reactor
4) Ability 1: Acid pool this ability makes the mech release a pool of acid when it gets swarmed by enemies corroding enemy armor and damaging more longer they are in the pool.

Ability 2 melt down this ability turns the whole mech into a walking acid weapon the ability depends on how much cooling it has because it could literally corrode itself. Its movement speed is serverly slower when the ability is on

5) Shoulder weapon acid bomb fires a huge acid shot that can be launched for long range target

6) Primary weapon Cobra stryke this hand cannon fires a lethal shot of acid in one concentrated stream but the reload is slow can also fire in burst to conserve ammo.

Secondary weapon Acid silence is a beautiful axe to chop away with heavy hits after all that is corroded the axe glows the more crit hits it does mega hits chops parts clean with nice action pose :D

7) the name of this frame is called AAAaaAh Sidd he is a big one name is Sid if you get hit you scream AAAaaAHh!
 
Likes: PittPyro
Jun 25, 2017
4
19
3
1) Heavy
2) Even Defense and Offense, some Mobility.
3) Heavy Reactor

4) While it sounds like components will be interchangeable, I like the idea of have abilities than can synergize with each other.
-Ability 1: Kinetic Transfer
Anchor yourself into the ground and absorb damage while disabling mobility. Damage is reduced by a small percentage whose energy is transferred to a meter. The absorbed energy can be released through your weapons giving you a damage increase. Energy drain and damage buff is weapon dependent. If the meter is full, damage is transferred into the ground further reducing the damage reduction. (You would have to stop shooting and keep taking damage to maintain this effect) This is great if you active healing and need to try to recover. But taking a really powerful hit can bypass the absorption threshold and knock your out of the ability.
-Ability 2: Heavy Jumpjets
Rocket jump to your targeted location within an X distance dealing a decent AoE damage and knocking back enemies upon launch and impact. Targets hit will aggro to you. This ability can be used while in Kinetic Transfer to increased the AoE, damage, and distance depending on the charge. The further you jump, the more overheated the equipment becomes and the longer the cooldown. This is an important ability to get you or your allies out of trouble.

5) Shoulder Mounted Howitzer
-Can be equipped with High Explosive or Armor Piercing rounds depending on target(s). A very powerful but very slow weapon.

6)
-Primary: Minigun/Gatling
Does pretty good damage at the cost of moment speed.
-Secondary: Pump Shotgun
Stronger than the Minigun at close range. It's a shotgun. What else do you need?

7) The Grizzly
This is a tanking build that depends on you to take damage to deal damage. Very much like pissing off a Grizzly Bear by trying to hurt it. It's very hard to take down, and when it's angry it can deal a lot of damage. And just because it's big doesn't mean it can't traverse a short distance fairly quickly. This is the pinnacle of No Fu**s given.
 

Proto

New Member
Jan 26, 2017
3
7
3
34
1) Heavy Frame
2)If 10 points total for allocation I would have as follows:
Defense: 6
Offense: 2
Mobility: 2

3) Reactor Size would be medium

4) Abilities
Shield Push: Throws down a one way shield wall that will move in a forward direction slowly. Pushes small enemies with it while doing small damage. Medium enemies are shocked and knocked down with a amount of medium damage. Mini boss/Large enemies take a flinch and small damage. Shield size will be about 4-5 omniframes width and 2 omniframes tall.

Defense drone: Deploy a drone that can either defend user or another player/target. Pressing the ability button on friendly player or objective to defend will cause it to move to that location. The drone will have a small assault rifle and shield generator. Will give the friendly a small barrier against kinetic projectiles/melee and do small-medium damage to targets attacking what it is protecting 1st or closest enemy. Can customize to have more offense damage or greater shield power or increased health on the drone itself. 1 Drone can be deployed at a time and can switch who it is protecting by using ability button again. Long Cooldown. (It can be targeted and destroyed.)

5) Shoulder Mount would be a proximity mine launcher. Slow reload and limited ammo. Causes medium damage to enemies with a chance to knock down small/medium enemies. Customization options include elemental explosions instead of knockdown chance.

6) Primary weapon
Combat Shotgun: Semi-Auto can customize to use slug ammo for increased range.

Secondary: Sonic Cannon: Long reload and single shot. Medium damage frontal cone AOE cannon. Small enemies pushed back. Medium enemies have chance of push back. If not knocked back they will flinch.

7)Name: Cerberus
This frame is more grounded than most Omniframes and is the ideal defender of territory. Medium running speed and slow flight/glide. It will look and feel like you are to stand your ground and take the punishment that is coming your way. Lots of extra armor. Its primary goal is to weed out the small grunts and allow teammates to be able to focus more on larger targets while also protecting allies who are in over their heads. He sports an average reactor but with his extra load of armor and energy intensive abilities do not allow the reactor to keep pace with the battle resulting in longer than normal cooldowns after continued use. He can hold his own in a non lengthy battle but time wears him down quickly if power is not managed correctly.
 
Likes: Aphaz

Brohawk

Firstclaimer
Jan 26, 2017
7
19
3
I really only used to frames in Firefall, Firecat and Mammoth. Sure I leveled up the others but those two for me were the most fun. That is what I am looking for in Ember.
 
Likes: Pandagnome
Jan 26, 2017
4
8
3
I'd like to build a med frame based around a AOE attack fighting style ideally with one non AOE weapon. Something with a good balance between mobility, armor, and DPS (I was a big fan of the Recluse)
 

Pandagnome

Kaiju Slayer
Fart Siege
Welcome Wagon
Happy Kaiju
Jul 27, 2016
7,730
10,079
113
Island of Tofu
I'd like to build a med frame based around a AOE attack fighting style ideally with one non AOE weapon. Something with a good balance between mobility, armor, and DPS (I was a big fan of the Recluse)
Wish we could switch between a recluse to a dragonfly by a press of a button during that time but with slightly lower base stats than the individual frame that would be an epic medic!
 
Sep 25, 2018
2
8
3
28
1) light frame or medium frame
-----------------------------------------------------------------------

2) offense, however i would have a bit more toward mobility because Omega would be fast as well. so basing this on 100% power spread to systems it would be.... 50% Offense, 35% Mobility, 15% Defense.
------------------------------------------------------------------------
3) medium size reactor
------------------------------------------------------------------------

4) A. Scatter Tech!: nanites build energy up around the frame of omega. the energy absorbs incoming damage for a short time then releases it back out as a wave with twice the damage. (Omega takes less damage till Shatter Tech ends)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
B. Stock-CX7's: launches 10 small clusters of high explosive mini-rockets at your target
..............................................................................................

C. BURN5: overloads Omegas reactor and all other systems to gain a burst of power and speed for a short time. (reactor drops in power till it recovers and returns to normal power levels) *power spike bonus: all systems gain +10 power and weapons do more damage*
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
D. FiberWeld: nanites repair Omega at a molecular level over time.
-----------------------------------------------------------------------
5) chain gun or a Flash Rocket Launcher (like the bloodhound rockets from lawbreakers enforcer class)
-----------------------------------------------------------------------
6) primary light machine gun, secondary Shotgun
-----------------------------------------------------------------------

7) Omega, he feels light and he looks fast. almost like if you weren't careful he would take off. he has high damage so when "Omega" gets in close he can pack a punch. however, he can't remain in close combat forever he is very vulnerable do to it's low defenses. his high mobility makes up for that, mixed with some of his abilities he is able to escape and get back to mid range. repairing, and preparing to go again before rushing in again to do more damage.
 
Last edited:
Oct 3, 2018
20
45
13
Unit name: Vivaldi

The type of frame best played to "Summer"

1.) Light Frame

2.) ALL MOBILITY

3.) No shoulder weapon. (Less weight to move)

4.) Highly accurate SMG, (styled like a kriss vector i would hope.) And a single small plasma (hopefully) combat knife for off hand combat.

5.) Large reactor, (ALL THE THRUST)


I'd want stealth and an omni-directional super dash, ( eg: pressing ability key while holding a direction: back = dash back, jump = dash up, crouch = dash to ground) Fast enough that you're forced to slide out left over momentum.



I want to be High above the combat precisely removing small threats, then boost to ground to slide through the battlefield with grace. unleashing sprays of fire while boost sliding past enemies, spinning back to face them, then dashing and spiraling outward around large monsters at incredible speed. Pecking them painstakingly slowly with small caliber fire. Drawing enough attention to make continued close proximity battle highly risky and exceedingly difficult, though simultaneously the only effective way for it to battle larger foes.

Vivaldi is to be, solitarily, the single most irritating mosquito.
 
Last edited:
Jan 26, 2017
6
18
3
1.) Light frame

2.) 90% Mobility 10% Offense

3.) Heavy Reactor

4.) a.) Echo-Locational Impact Landers (Passive): Reveal and detect all hostiles and resources within 200m omnidirectionally each time you land from an altitude of at least 50m high. Deal massive kinetic damage if you land on a hostile directly.
b.) Hyper Range Adaptive Information Radio (Passive): Increase information reception from allies and information relay to allies by 500m omnidirectionally.


5.) Shoulder-mounted 360-degree pivoting large thrusters (x2)

6.) a.) Carpus-mounted sliding daggers (x2)
b.) Hardlight-plated lower limb melee striking kit (x2)


7.) Light Omniframe "Hrududu" is first and foremost an incredibly agile scout meant to light up hostiles for surrounding allies and be able to ex-filtrate before strategic bombardment arrives or the main enemy force shows up. It sacrifices ranged fighting capability for sheer mobility and a formidable information & communications package on top of standard equipment. In a situation where combat is inevitable, it is equipped with melee weaponry that directly compliments its maneuverability. "Hrududu" wields an auxiliary detection kit that is arguably the best in its melee weapons' lineup.


Oh glorious and explosive Mr. Torgue, please don't blow it up. Please don't blow it up. Please don't blow it up.
 

Pandagnome

Kaiju Slayer
Fart Siege
Welcome Wagon
Happy Kaiju
Jul 27, 2016
7,730
10,079
113
Island of Tofu
1) Medium - light frame
2) Offense 35 Mobility 30 Defense 35
3) Small - medium reactor
4) Ability 1: Wraith, is the ability to pass through walls and items the range is limited and it is great to
figure out what to do with your next action in confined spaces where com-links are down.

Ability 2: Camoflauge this ability lets you target a certain enemy or item in the area but must touch it to change to have the same skin pattern. Bewarned keeping an eye on the timer is important as it glows indicating the camouflage ability is fading

5) Shoulder weapon not a weapon but a grappling hook

6) Primary weapon Charged Stun rifle either stun them or zap them to death

Secondary weapon Gas grenade launcher providing a mist of cover

7) the name of this frame is Prowler this frame is not the fastest however its abilities and play style
is suited for stealthy and carefully planned strategies that could even involves rescue missions with 0 casualties if done effectively!
 
Likes: Aphaz

Pandagnome

Kaiju Slayer
Fart Siege
Welcome Wagon
Happy Kaiju
Jul 27, 2016
7,730
10,079
113
Island of Tofu
1) Heavy frame
2) Offense 20 Mobility 10 Defense 70
3) Small - large reactor
4) Ability 1: Hexashield this shield is like the shape of a beehive each hex damaged causes the other hexes to get more stronger meaning you could damage a lot of hexes e.g behind and have an incredible strong shield in the other areas


Ability 2: Aegis Guardian Shield this ability puts your whole team in a powerful shield at the expense of your frame not moving and your weapon firing much slower.

5) Shoulder weapon gamma ray burst cannon fires a blast medium range with a slow reload

6) Primary weapon gatlin gauss cannon fires incredibly fast with a small wind up before unleashing rain of damage.

Secondary weapon tactical shotgun with burst fire or full auto to be more close and personal!

7) The name of this frame is Dad because like an overbearing protective dad this frame likes to do just that :D its also very slow :eek:
 
Likes: PittPyro
Oct 13, 2018
5
5
3
1) Medium frame
2) Offense 30 Mobility 40 Defense 30
3) Small - medium reactor
4) Ability 1: Asura's Fury - Throws 2 spears towards the enemy that is connected to the Mech which then pulls the Mech towards the enemy and uses 2 katanas to stab into the enemy before jumping off.


Ability 2: Asura's Wrath - Only usable after 80% of damage has been taken, the reactors go into overdrive which increases mobility and attack but decreases defense in an all out melee barrage of spears, swords, fists and hands at the enemy (SHOULD VERY RARELY BE USED IF PILOT HAS ENOUGH COMMON SENSE TO DODGE AND MOVE AROUND THE BATTLEFIELD OR TO BLOCK ATTACKS BUT IF IT MUST BE USED THEN MIGHT AS WELL GO OUT WITH A BANG)

5)No Shoulder weapons for more mobility.

6) Primary weapon- Dual or single wield 2 spears that could be used for medium-close range attacks or be able to thrown at enemies which are chained to you so you can pull it back to use afterwards. Stores on the back of mechs when not in use.
Secondary weapon - 2 katanas stored at lower back of mechs when not in use. Use only for close combat and is lighter and faster than spears but lacks the power of spears.

7) The name of this frame is Asura, just like in the mythology of Asura, the frame and pilot must possess the determination and willpower to face the enemies head on without any thought of losing.
 
Last edited:

PittPyro

Tsi-Hu Hunter
Ark Liege
Feb 24, 2017
20
54
13
Pittsburgh
1) Medium
2) Offense - 40
Mobility - 40
Defense - 20
3) Medium Reactor

4) Ability ONE : Incinerate - targets an area with an AOE pool of (napalm type substance capable of burning even on the surface of water) that stays on ground for 20 seconds and can be ignited by primary weapon. Produces high damage and once caught in it the enemy has DOT effect for 5 seconds after leaving target area. Whether its scortching flesh or singing circuits this ability damages everything.

Ability TWO : Flash Radiate - Create a intensely bright and blinding explosion that blinds and disorients enemies. Used in tandem with Incinerate to keep enemies in the high damage zone longer or by itself to get out of harms way either way this ability has great potential.

5) Shoulder Weapon - Fragmentation Grenade Launcher

6) Primary Weapon : Flame Thrower - Short Rage (30 yards effective) this weapon produces high fire damage and DOT. To be used in short burst and let the DOT do its work. This weapon can overheat if used for long periods of time which would require a cool down period. The damage of this weapon has a slight blinding and disorienting effect slowing enemies. This weapon is also used to ignite the Incinerate ability.

Secondary Weapon : Auto-Shotgun - Like the Primary weapon this is a relatively short range weapon but has great damage in close quarters and can be switched to if the primary weapon is over heated to continue the damage onslaught.

7) Named PYRO this frame is a fairly mobile high DPS weapon system. Its low defenses make it vulnerable if caught standing in the wrong place at the wrong time but with the right pilot that can use its mobility and offensive systems to full effect this frame is devastating on the battlefield

FIRE IT UP !!!!
 
Last edited: