Non-direct combat PvP

Aug 14, 2016
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#1
This thread is about coming up with ideas where people can challenge each other without fighting each other in combat. After all, from a lore stand point it makes no sense for Humans trying to survive on Em-8er to be fighting each other, because all it'll do it run the risk of pilots getting hurt and mecha being damaged which will also lower the overall fighting force as people need to heal and mechas repaired. But that still doesn't mean there is not going to be a bit of infighting between different groups of Humans if differences in ideologies and goals.

One example of a non-combative PvP is given players the option to work for a number of different cargo companies. When you do jobs for the company to signed up with you job can anything from moving cargo from point A to point B in the shortest amount of time possible to protect a warehouse from monsters until (A, the monsters are all died. B, all the most important things has moved to a safer place. And/or C, just hold out as long as possible while place is set to self destruct to keep the monsters for getting the secrets stored in the place.). But on top of that the more players do a good job of things the more rep and favor they get from NPCs. The goal of this non-combative PvP is make sure your company has the best reputation and largest territories of all other cargo companies. And players with high rep within the company get things like access to special things, like a mecha designed by company able to hold and store much more resources than normal mecha.

And other example of non-direct combat PvP is allowing players to join different militia or paramilitary groups of NPCs. Some would focus on protecting bases, some would focus on protecting exploratory research groups as they study ruins, and some would focus on finding enemy locations and attacking them. Doing a good means your group gains more rep with the people and/or government. Meaning you could unlock harder and harder missions as people trust your group can handle such tasks. So players in groups with similar goals or ideologies could compete with each other over which can do a better job.

In this way, the idea of things like professional competition and professional pride replaces the need to fight each other directly. Much how normal people fight each other in the workplace all the time. Which set of workers are the best at this kind of job, which company can handle such a task, who is going to be employee of the month?

What are your ideas? Do you think a system like this could work in the game as replacement for PvP?
 

Pandagnome

Kaiju Slayer
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#3
Super mecha gp!!!!!

enter into a space race against the toughest and fastest
even the smallest can never be underestimated!!!

Gliding past kaiju's that spit and attempt to rip you apart and going loop to loop sometimes finding hidden gates to enter and teleport to other area's of the track!
Throwing mineral shards that blind racers and reinforcing shields at the front to bash others out the way

yes race battles against npc! With a score board depending sometimes if one faction wins per week they get special items delivered so each week is a chance for each faction to have a chance to get something

I have one for an intelligence gathering branch where you must keep tabs on target or targets & farm.
The thing is you could loss points for getting caught but can still complete the task.

Say example

Npc Miss Spider has given you a target and smaller objectives to do

main objective - track Queens guard for 15mins & collect plant -15pts

- not get seen +10pts
- place bug in lab area +5pts [timed done in 2mins]
- cause distraction +5pts
- collect kaiju tech +15pts
- if all side objectives complete gain +50pts

Main objective 2 - bring plant to lab and create new variation with kaiju tech and minerals - 15pts

- make at least 4 variations of plants - 10pts
- create medicine or food - 10pts
- sell medicine or food to specific corps -5pts
- ride a small kaiju and dangle food infront of it -15pts
- if all side objectives complete gain +50pts
 
Aug 14, 2016
978
1,554
93
#4
Super mecha gp!!!!!

enter into a space race against the toughest and fastest
even the smallest can never be underestimated!!!

Gliding past kaiju's that spit and attempt to rip you apart and going loop to loop sometimes finding hidden gates to enter and teleport to other area's of the track!
Throwing mineral shards that blind racers and reinforcing shields at the front to bash others out the way

yes race battles against npc! With a score board depending sometimes if one faction wins per week they get special items delivered so each week is a chance for each faction to have a chance to get something

I have one for an intelligence gathering branch where you must keep tabs on target or targets & farm.
The thing is you could loss points for getting caught but can still complete the task.

Say example

Npc Miss Spider has given you a target and smaller objectives to do

main objective - track Queens guard for 15mins & collect plant -15pts

- not get seen +10pts
- place bug in lab area +5pts [timed done in 2mins]
- cause distraction +5pts
- collect kaiju tech +15pts
- if all side objectives complete gain +50pts

Main objective 2 - bring plant to lab and create new variation with kaiju tech and minerals - 15pts

- make at least 4 variations of plants - 10pts
- create medicine or food - 10pts
- sell medicine or food to specific corps -5pts
- ride a small kaiju and dangle food infront of it -15pts
- if all side objectives complete gain +50pts
So an Em-8er version of the Immortal Grand Prix? Where we use special mecha that are designed for racing at fight speed, melee fighting while still moving forward at high speeds, and gliding (you can glide anywhere you want as long as you follow the race track). There can be NPC teams of racers and player-made teams of racers all with different leagues. That way only highly skilled players can do the hardest races with the greater risks and crazier tracks.

This is the Immortal Grand Prix

Also note how some people did have their pet in cockpit of the mecha with them while racing. And the helmet translated the thoughts of animal into Human speech so they can talk to their owner and other racers.

Another type of non-combat PvP is fashion. Like every week or so there is show case / fashion show of mecha. Players sign up can show off their best designs that other players can vote on. At the end of the week the winners and runners up of each category get to have their template / load out put on display in NPC shops and other players can buy a copy of your mecha.
 

Pandagnome

Kaiju Slayer
Fart Siege
Welcome Wagon
Happy Kaiju
Jul 27, 2016
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#5
So an Em-8er version of the Immortal Grand Prix? Where we use special mecha that are designed for racing at fight speed, melee fighting while still moving forward at high speeds, and gliding (you can glide anywhere you want as long as you follow the race track). There can be NPC teams of racers and player-made teams of racers all with different leagues. That way only highly skilled players can do the hardest races with the greater risks and crazier tracks.

This is the Immortal Grand Prix

Also note how some people did have their pet in cockpit of the mecha with them while racing. And the helmet translated the thoughts of animal into Human speech so they can talk to their owner and other racers.

Another type of non-combat PvP is fashion. Like every week or so there is show case / fashion show of mecha. Players sign up can show off their best designs that other players can vote on. At the end of the week the winners and runners up of each category get to have their template / load out put on display in NPC shops and other players can buy a copy of your mecha.
This is perfect yes like that and music to go such as
this say a boss npc comes and this music kicks in

and this i could imagine the little pet jumps out of the mech
after a win and there is a victory dance with the fans cheering
where there is a little gathering like those street racers but in this case its more high tech
and mech's dance and so do the little pets!
it would be a nice industrial stompy victory dance :D

could imagine a music like this starts and depending on what is going on
as mark mentioned dynamic music would go really well with racing mechs
This i feel like where the racer has upgraded their mech with the most stylish aura as it glows evading projectiles and going all out in chase of the vip racer to protect it at all cost against the npc opponents who want to take out the vip for their greed as a bounty was put on a random racer.

protector or destroyer
So could be randomly selected to target a vip or protect but you can choose to depending on the faction you are in.

Melee battles would be great in racing just like in road rash but guns are good too maybe specific racing guns can be only equipped otherwise overpowered weapons but if there was different race class then weight category would be there or would light mech racers be able to go against heavy mech racers hmmm
 
Likes: Omnires
Aug 14, 2016
978
1,554
93
#7
This is perfect yes like that and music to go such as
this say a boss npc comes and this music kicks in

and this i could imagine the little pet jumps out of the mech
after a win and there is a victory dance with the fans cheering
where there is a little gathering like those street racers but in this case its more high tech
and mech's dance and so do the little pets!
it would be a nice industrial stompy victory dance :D

could imagine a music like this starts and depending on what is going on
as mark mentioned dynamic music would go really well with racing mechs
This i feel like where the racer has upgraded their mech with the most stylish aura as it glows evading projectiles and going all out in chase of the vip racer to protect it at all cost against the npc opponents who want to take out the vip for their greed as a bounty was put on a random racer.

protector or destroyer
So could be randomly selected to target a vip or protect but you can choose to depending on the faction you are in.

Melee battles would be great in racing just like in road rash but guns are good too maybe specific racing guns can be only equipped otherwise overpowered weapons but if there was different race class then weight category would be there or would light mech racers be able to go against heavy mech racers hmmm
There can be types of racing leagues one where everyone has to use the same model of mecha and gear only allowed to make a few changes within a narrow limit to keep it fair. So that biggest difference between the racers is not their mecha but their skills. Think of things like Formula 1 racing or nascar. The other league is more open as you can having small light mecha racing along side large heavy mecha, and every other type in between. You can think of this things like open rally races or a roller derby.

There is also idea of individual and team races. In individual races it is every person for themselves. But in team races there can be a number of different rules. Like the total time of your team matters than your personal time. So you might want to do things to keep your teammates from falling behind. Or you get points for showing good team work. Like there is can be only one carrier on your team and you only get points if the carrier makes it across the line without losing to many points. There are number of combinations of rules each race can follow.

Sometimes it is not even about winning the race that matters if you can get like an NPC fan base going. So now you have people fighting over who has the most fans rather than who has the most wins. Because it is one thing to win, but is another thing to look good while doing it.
 

Pandagnome

Kaiju Slayer
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#8
There are four or five really good songs from Extreme G 2's OST for racing.
i wonder which of the neat music you are referring about?

There can be types of racing leagues one where everyone has to use the same model of mecha and gear only allowed to make a few changes within a narrow limit to keep it fair. So that biggest difference between the racers is not their mecha but their skills. Think of things like Formula 1 racing or nascar. The other league is more open as you can having small light mecha racing along side large heavy mecha, and every other type in between. You can think of this things like open rally races or a roller derby.

There is also idea of individual and team races. In individual races it is every person for themselves. But in team races there can be a number of different rules. Like the total time of your team matters than your personal time. So you might want to do things to keep your teammates from falling behind. Or you get points for showing good team work. Like there is can be only one carrier on your team and you only get points if the carrier makes it across the line without losing to many points. There are number of combinations of rules each race can follow.

Sometimes it is not even about winning the race that matters if you can get like an NPC fan base going. So now you have people fighting over who has the most fans rather than who has the most wins. Because it is one thing to win, but is another thing to look good while doing it.
That would be superb

Like the idea of getting the fan reps too say if it was like a skate park and racing that was to wow fans with tricks and style you would need to do skillful drifts, acrobatic moves, synchronized movements in teams and even timing your turbo and setting the gliding feet on fire etc. This race mode would help to improve using the mechs in various terrains and learning its capability.


Remember a part in street fighter 2 turbo and thought what if we could test our mechs like this as well
and help to improve melee combat say it was not static and more mobile but you can make it static for testing purpose in solo mode. So say you are in an area and you have these bots that come to hack away at you with blades or such, but then there is a huge bot or some wall that comes across you and your path so you have to bash it and destroy best you can more points for totally destroying it and avoiding the bots even destroying the bots as well. This could be more of a wave thing and play with a team but obstacles get placed around so perhaps one must destroy the obstacles while the other focuses on the bots?


Would certain race mode/leagues benefit from certain things such as
achievements/ranks

- Tricks and style mode: - chance to win better decals, skins, and improve fan rep

- Team tricks and style mode: same as above but with chance to win pets and aura's and faction sponsor.

-Solo race mode: - chance to win beginning mech and pilot racer suit and standard parts

-Team race mode: - chance to win team gear and sponsor by certain faction and specialist parts

-Hardsuit sumo mode: - chance to win tanky mech feet and armour variation
- Team hardsuit sumo mode: [same as above but with faction sponsor and team suits etc]

- Ring glider mode: [firefall where you glided into rings that was fun] - chance to win stylish wings
- Ring team glider mode: [more rings the better before time runs out!] - chance to win team outfit
and wing-man helmet

-team race sphere [we all know the game hot potato what if we had an energy ball that could be passed to each team member but the sphere has a time limit to how long you can hold on to it otherwise the sphere goes to the nearest npc can intercept the npc to get the sphere and if successful passed to each one before crossing the line get points- chance to win unique sphere, team suit, holographic armor with sphere logo etc

etc etc
 
Last edited:
Aug 14, 2016
978
1,554
93
#9
Talking about things like racing got me thinking about what would a Em-8er version of the Olympics look like with mecha?

For example, an event where each player has to thump out as many resources as possible within a given area in the shortest amount of time. Both things like quality and quantity matters. So just running in picking random spots is not going to cut it.

Another example, somethings like an biathlon event where you have race around a course as fast as we call while also trying to snipe targets. So you are not just relaying on your speed to win but also your accuracy and precision with a gun.

 
Last edited:

Sturgeon General

Base Commander
Jul 5, 2017
25
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USA
#10
Talking about things like racing got me thinking about what would a Em-8er version of the Olympics look like with mecha?

For example, an event where each player has to thump out as many resources as possible within a given area in the shortest amount of time. Both things like quality and quantity matters. So just running in picking random spots is not going to cut it.

Another example, somethings like an biathlon event where you have race around a course as fast as we call while also trying to snipe targets. So you are not just relaying on your speed to win but also your accuracy and precision with a gun.
I like the idea it reminds me of the dynamic competition system in dying light where if you were playing in a group it would randomly pop up challenges for the party to participate in. Some of these were: impromptu races from one place to another, who can gather the most loot in a set amount of time, who can kill the most zombies n a set amount of time, who can get the highest in a set amount of time, etc etc. I think a system like that would be fun and its dynamic nature would be fitting for the overall goal of the game promoting emergent gameplay.
 
Aug 14, 2016
978
1,554
93
#11
I like the idea it reminds me of the dynamic competition system in dying light where if you were playing in a group it would randomly pop up challenges for the party to participate in. Some of these were: impromptu races from one place to another, who can gather the most loot in a set amount of time, who can kill the most zombies n a set amount of time, who can get the highest in a set amount of time, etc etc. I think a system like that would be fun and its dynamic nature would be fitting for the overall goal of the game promoting emergent gameplay.
Plus we can tie into as missions as a random multiplier for extra exp or money or loot. You don't have to do it, but if you do you are rewarded in someway. Even if that reward is nothing more than an image of your character doing a pose on the mission reward screen as the MVP of that mission.

For example. The enemy has just shot a cargo transport it has to eject the load if it ever wants to make it the base for crash landing. The flight path of the transport is near your area. The mission is to find and recover a much of the cargo as you can before the enemy and wild life take it or destroy it. That is the mission. But the multipliers can be who is the first person into the drop zone, who is the first person pick up some cargo, who collected the most cargo, who intercepted the most cargo (as in recovered cargo that was being taken away by enemies or wild life), who had the most assists (as in not getting the cargo yourself but helping other people get it by giving them covering fire or healing them or something). And this things can be both set to only count on individual level and on group level. So even people who are on the same team might be fighting against each other to be the MVP of the mission, even if their team is getting the most points by recovering most things before other players do.

Having friendly rivalries is a powerful thing. It can drive people to not only to push themselves harder to do better. But can also get them help other people do better too because a rivalry is no fun if it is to one sided. After all, having someone become a teacher or trainer as way to pull others to become the best only to find out that part of the reason they did it was because they couldn't find a worthy rival so decided to train someone who could be one and be a challenge is a common enough troop both in media and in real life.