This thread is about coming up with ideas where people can challenge each other without fighting each other in combat. After all, from a lore stand point it makes no sense for Humans trying to survive on Em-8er to be fighting each other, because all it'll do it run the risk of pilots getting hurt and mecha being damaged which will also lower the overall fighting force as people need to heal and mechas repaired. But that still doesn't mean there is not going to be a bit of infighting between different groups of Humans if differences in ideologies and goals.
One example of a non-combative PvP is given players the option to work for a number of different cargo companies. When you do jobs for the company to signed up with you job can anything from moving cargo from point A to point B in the shortest amount of time possible to protect a warehouse from monsters until (A, the monsters are all died. B, all the most important things has moved to a safer place. And/or C, just hold out as long as possible while place is set to self destruct to keep the monsters for getting the secrets stored in the place.). But on top of that the more players do a good job of things the more rep and favor they get from NPCs. The goal of this non-combative PvP is make sure your company has the best reputation and largest territories of all other cargo companies. And players with high rep within the company get things like access to special things, like a mecha designed by company able to hold and store much more resources than normal mecha.
And other example of non-direct combat PvP is allowing players to join different militia or paramilitary groups of NPCs. Some would focus on protecting bases, some would focus on protecting exploratory research groups as they study ruins, and some would focus on finding enemy locations and attacking them. Doing a good means your group gains more rep with the people and/or government. Meaning you could unlock harder and harder missions as people trust your group can handle such tasks. So players in groups with similar goals or ideologies could compete with each other over which can do a better job.
In this way, the idea of things like professional competition and professional pride replaces the need to fight each other directly. Much how normal people fight each other in the workplace all the time. Which set of workers are the best at this kind of job, which company can handle such a task, who is going to be employee of the month?
What are your ideas? Do you think a system like this could work in the game as replacement for PvP?
One example of a non-combative PvP is given players the option to work for a number of different cargo companies. When you do jobs for the company to signed up with you job can anything from moving cargo from point A to point B in the shortest amount of time possible to protect a warehouse from monsters until (A, the monsters are all died. B, all the most important things has moved to a safer place. And/or C, just hold out as long as possible while place is set to self destruct to keep the monsters for getting the secrets stored in the place.). But on top of that the more players do a good job of things the more rep and favor they get from NPCs. The goal of this non-combative PvP is make sure your company has the best reputation and largest territories of all other cargo companies. And players with high rep within the company get things like access to special things, like a mecha designed by company able to hold and store much more resources than normal mecha.
And other example of non-direct combat PvP is allowing players to join different militia or paramilitary groups of NPCs. Some would focus on protecting bases, some would focus on protecting exploratory research groups as they study ruins, and some would focus on finding enemy locations and attacking them. Doing a good means your group gains more rep with the people and/or government. Meaning you could unlock harder and harder missions as people trust your group can handle such tasks. So players in groups with similar goals or ideologies could compete with each other over which can do a better job.
In this way, the idea of things like professional competition and professional pride replaces the need to fight each other directly. Much how normal people fight each other in the workplace all the time. Which set of workers are the best at this kind of job, which company can handle such a task, who is going to be employee of the month?
What are your ideas? Do you think a system like this could work in the game as replacement for PvP?