New Em-8er Build - Unreal Engine 5 NANITE test - FEEDBACK

WolfenAngel

Firstclaimer
Ark Liege
Jan 27, 2017
1
2
1
#21
I tried it out quick.

Hardware:
GPU: Nvidia 3080ti FE
Processor: AMD Ryzen 9 5900X
MotherBoard: X570 ROG CROSSHAIR VIII DARK HERO
PSU: EVGA 1000W
RAM: 32GB G.skill DDR4
SSD: Samsung 980pro
Display: 1440p 165hz GSync

While walking/running and looking around I get 80-90 fps on the new nanite demo on epic with dlss off, and 110-130 fps with dlss balanced on.
 

DHYohko

Member
Ark Liege
Nov 6, 2018
16
35
13
#22
Ryzen 5 3600
16 GB 3600 CL 16 ram
gtx 1050ti

medium presets + low shadows got me 40-50. Low graphics just too ugly to even recommend and everything looks blurry as well.
Just got a 3070ti, cranked settings up to high and other than a random dip to 58 around the nanite terrain when moving quickly seems like a solid 60
 
Likes: Wyntyr

Zednel

Firstclaimer
Jul 27, 2016
48
110
33
Hungary
#23
Ryzen 5 3600
16 GB RAM
RX 580 (4gb)
1080p full screen

I made a chart, writing down the FPS while doing four different things, in all four presets, with four resolution scales. (the last four purple columns are 120 fps cap, therefore their top is cut down)

fps.JPG
 
Last edited:

liandri

Omni Ace
Omni Ace
Jul 29, 2016
302
764
93
Zone of Bones, Australia
www.youtube.com
#24
Ryzen 1800X
16GB RAM
VEGA 64 (Sapphire Nitro+
3440*1440

Running all settings on Epic, I could get 60-100FPS on the previous demo. In most areas, I get 30-40FPS, and near the nanite terrain I can drop to 10-20FPS.

It looks really good, but not so good I'd be willing to upgrade my computer. While I can get a marginal FPS increase by lowering the graphics settings, it looks horrendous. A $250 PC is not going to be able to run this with any competency, and adding the new frames, more enemies, fauna, flora, players with all manner of different skins and weapons, as well as all the shadows for these... not to mention this is a small area of nanite... will make it worse.

If it can be optimised. If it can still looks good on lower graphics settings. Great.

Overall Graphics Quality Screenshots
EPIC -----------------------------------


HIGH --------------------------------------


MEDIUM --------------------------------------


LOW ----------------------------------------------

I enjoy the lowered visibility when running around or gliding in the fog. Playing a THMPR encounter within the fog is a different experience than outside it, and I actually prefer it. My concern is getting lost in the deep fog areas where you can't even see the ground. A resource scan style ping, or a view mode that had sort of overlay where you could see the ground. enemies and players around you would be helpful. So would a minimap.

The new THMPR hit effect (that electric discharge) is a nice touch.

Hopefully it can be optimised further.
 

Mahdi

Firstclaimer
Jul 26, 2016
899
1,997
93
Montana, US
#26
Repost since I was not paying any proper attention to what thread I was in.

Very consistent 32-41 fps rate no matter what I tries to do.

Windows 10 Home
AMD Ryzen 7 3700X 8-Core 3.59
16 GB RAM

Waaaay late to this party.

Also, ya fog is a bit extreme and I used to live in Pittsburgh!
 

grayhammer#2116

SHIFTER
Ark Liege
Oct 28, 2021
5
11
3
25
#28
System:
GPU: NVIDIA GeForce RTX 3080 - 10GB GDDR6X
CPU: AMD Ryzen 9 3900X 12-core
Ram: 64 DDR4 3200MHz Ram

This test is on all Epic Quality.

Test: Spawn Location
1. Looking at sky from spawn location 200-190fps

2. looking into the distance (Non-Fog side) 110-136fps movement is consistent fps. same with spamming abilities moving and shooting fps does jump up when looking down. 130-140fps. Moving to fog now.

Test: Flying to Location
1. Flying/gliding Is consistent 120-135fps dive bombing brings it up to 150-160. Looking straight up is a solid 200+ fps.

Test: Fog
1. Surprisingly fog doing little to impact and is bringing the fps up than I would think. 138-150 This is with standing still shooting moving and spamming abilities. Looking up is a solid 190-210fps

Test: Nanite Alpha Base
1. The base itself is giving me 97-104 fps, moving jumping and shooting 78-94fps.
2. Tested with a thumper once, and it gave me 71-94fps.

Conclusions and thoughts: Nanite Test
The Movement is rather fluid, and feels good. Using abilities is a bit jarring and gliding is a high I never thought I'd see again.

Fps drops when quickly snap turning by 20-30fps and when alt tabbing even in borderless window mode it will have a conniption and stutter step for a moment, bounces back rather quickly though.

The test is surprisingly stable for a Alpha test version, no crashes yet even when I intentionally go out of my way to cause them. Limiting ram to the system and application, placing the game on low priority and opening many applications or doing rendering in blender did nothing to stop this game.

No terrain clipping as the many times I've gone as high up as I can with thrusters and meteor/booster then slamming down into the base, terrain and mountains. thought I was going somewhere with slamming into the drop ship when I saw the terrain disappear for a moment but I was unable to replicate it.

Also the ground slide you do when hitting the ground or skidding it is satisfying.

TL&DR: FPS Good, Optimization want, Alpha much good looking of promising.

Ps. Monkey brain and lizard brain wrote the TLDR.
 

Pandagnome

Kaiju Slayer
Ark Liege
Happy Kaiju
Jul 27, 2016
6,349
8,536
113
Island of Tofu
#30
Noticed this effect. Some of the frame's colours appear on the ground and fade out when switching between first and third person. It appears while turning and gliding, but it's difficult to notice. Maybe related to the new lighting?
View attachment 5011
I had noticed this before and thought it could be glow insects that just appear maybe i am wrong :D
 
Likes: Wyntyr

Pandagnome

Kaiju Slayer
Ark Liege
Happy Kaiju
Jul 27, 2016
6,349
8,536
113
Island of Tofu
#32
View attachment 5013

I launched a thmpr, went afk cuz life, and came back dead. I respawn and I am invalid name.
also tone down the bloom I guess?
View attachment 5014
this was at medium settings btw.
Thats the thing thumpr kick starts the event unless it could give the player the option to

E.g. could be pressing a button or using the radial menu to choose what option you want

- Press (button X) toStart thumping
- Press (button F) to Follow you
- Press (button B) to Defend Area / base
- Press (button R) toReturn to HQ


That way the event wont start until you / group are fully ready.

This does look quite bloomy as if you found a treasure!!