Well, you gave the names of games, then, you described how a certain system worked within them. Going by your descriptions and why they were good (and why they would be good for Em-8er), I simply pointed out, without having played (and without having to play) any of those games, that they were not exactly unique designs and were generic/standard to a lot of other MMOs, not just the ones you specifically mentioned and in the case of a few of them, I pointed out that, either FireFall already had something similar (which means, Em-8er will definitely have it and can only improve upon it) or that we already have something similar in Em-8er's lore, as well, that could be implemented in-game and it would resemble a certain system, like guilds/Houses.
The point of this thread was for people to add whatever functions, mechanics, features, aspects, and whatever that made games that people have played better... But what I personally wanted was for people who have played the same games as me to add their input, and possibly correct me if I'm wrong. But if you haven't played the games I mentioned, don't correct them
Try them first.
I'm not very good at explaining things, and even if I was, it would never give the whole picture or the full experience/feeling of how these things worked. The things I mentioned are either highly unique to their games, or being used by a very few select games, like PWI's Territorial Wars... It would fit in Em8er, it's just a matter of writing the story for it, for those who care about story (I don't, I just care about a good game for a change). I've waited for over a decade for a good game to come out... Em8er might be it, and the last thing I wish for Em8er is for it to be a wasted potential.
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