I think I'll expand on this idea later when I have more time. But I'm heading into work now so I can't fully type out my thoughts and I fear I might forget them by the time I get home. So I'm typing out the rough idea now.
So let's say I'm inside of an enemy base and I start to use something like an Tesla gun for crowd control. Would the EMP also make things like unshielded lights and other electrical devices start to act odd, if not just burn out / blow up, do to all extra energy in the area?
Another example of a multi layer AOE is things like impact events. There is the impact, the heat, and the shockwave. 3 different effects all with different ranges and levels of drop off. Being outside of the range of one effect doesn't mean you are outside of the range of another effect.
- Well there be multi layer AOEs in this game?
- Well each type of AOE have different drop off ranges?
- Well it be possible for secondary effects of AOE to do things?
So let's say I'm inside of an enemy base and I start to use something like an Tesla gun for crowd control. Would the EMP also make things like unshielded lights and other electrical devices start to act odd, if not just burn out / blow up, do to all extra energy in the area?
Another example of a multi layer AOE is things like impact events. There is the impact, the heat, and the shockwave. 3 different effects all with different ranges and levels of drop off. Being outside of the range of one effect doesn't mean you are outside of the range of another effect.
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Pandagnome