Ideas for Heavy mech weaponary

Oct 3, 2016
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#1
These are some ideas I had which were suited just for a heavy

Note some are ripped from my older thread ,lets start with a basic

Shields (These being separated)
-Personal = Personal shields are useful for Mainly you ,yes it helps if someone stays DIRECTLY behind you but not more, You can use lighter weapons (smaller weapons being like PDWs type weapons and SMGs) , They block a DECENT bit of the body but not a extreme amount (so you can still be hit ,very when standing. These trade Most of your movement for tankiness while allowing you to still be able to fight a enemy at range

-Team = These are mainly to defend your team as the name goes ,but disallows your attacking ,unless you plan to bash them with the shield ,these shields are meant to generally increase tankiness at the cost of Most of your offensive power (and movement like last).

-Stealth Shield = Yea , things are starting to heat up aren't they? Now these shields cloaks you and behind you (so if you let say find a MG nest ,you and a small team can go by the MG ,but the shield is weak itself, so if Mr.HMG sees a shimmer and goes "O SHINEY SHOOT!" ,it will break Not as fast as a glass cannon would ,but would no where near last long as a shield above (so These CAN help against Lighter arms in a pitch but no where near as long as above ) These trade movement per the general ,and allows you to do flanks easier vs AI and players ,but again at a cost you can't attack with this thing up

-Redirection = Know the old phrase of if you can not dodge a attack, you try to reflect it or deflect it ,yea this is a shield gun combo ,which is a idea of zarya which you have a decent size shield for your team, but again light ,Any damage it takes overcharges your power battery in a gun or melee ,which makes it deal more damage ,When the damage is released it charges the shield (so cycle between each makes the other more power, but fail to cycle also has a downside) The cost is movement, and again Needing skill, while also opening your team to fire , Now when the charge is not used it generally starts to overheat your power supplies which as you may guess starts the trend of it just kills the motor systems as they try to keep the power supply cooled (so the metal does not melt or electronics fry which as you guess , is not great when in combat)

All shields can Bash at close range dealing damage ,The team shield and personal deal most ,with stealth and redirection dealing least


Guns Guns And more guns


War = (yep the thing is called War ,I also called it warthog's surprise due to how the thing fired)
Moreless a minigun that's extreme in weight ,but shoots explosive rounds (so moreless low AOE, but does massive DPS ,Only issues are Overheating ,and Power reserves to operate ,add must be reloaded after 750 rounds spent)


-Devastor = This is a massive laser so yes it hurts targets extremely ,but requires pinpoint beam (the beam starts low damage , but increases as you start to get more ticks on a target where they start to feel the pain more ,and more , The damage increase falls off after 3 seconds of no hits)
So you are a slow ,devasting death machine , just don't expect many power reserves to be up with this thing operating on you


-Laser Minigun = Remember War? well this is his little brother , Lighter ,less damage ,no AOE but bigger clip and Very hard to overheat with due to lower pressure on the gun ,but still can from extended use (in other words it differs to war due to the fact ,Yes lose firepower ,but you gain sticking power and sustained DPS over Burst ,which means instead of using War against mass mob groups this is better due to it can last longer and not overheat as fast as war (in other words ,let say 100 enemies attack you ,well War might take the first 50 out with ease ,but have trouble to finish the rest where this baby gets the job done slower on the first 50 but finishes the last faster due to it not overheated it


-Blunder Rust=Know the old thing about Not bring old weapons to a gun fight ,well what about a up sized cannon with improved ammo,more range and more damage then those (slow reloads,1 shot before reload but massive AOE and good damage)