Idea in regards to environments

Jul 26, 2016
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Australia
#1
The scale of items need to be fit well, the view distances of places need to be well linked. An open world area and a sense of exploration by creating township islands, vistas and cues. You really needed to 'get lost' in those environments, a feeling of will this never end.

The implementation of tangents should be considered as even though you'd might be on a mission to go visit someone, what happens along that journey should also be considered. Afterall, this will break up the grindy nature of some places.

A day and night cycle based on how many suns / moons / planets are visible with the environment. Weather effects be they rain, fog, gas and gravity held liquids eg water should also be incorporated to give a sense of reality and also a hindrance to the player.
 
Likes: Pandagnome
#2
The scale of items need to be fit well, the view distances of places need to be well linked. An open world area and a sense of exploration by creating township islands, vistas and cues. You really needed to 'get lost' in those environments, a feeling of will this never end.

The implementation of tangents should be considered as even though you'd might be on a mission to go visit someone, what happens along that journey should also be considered. Afterall, this will break up the grindy nature of some places.

A day and night cycle based on how many suns / moons / planets are visible with the environment. Weather effects be they rain, fog, gas and gravity held liquids eg water should also be incorporated to give a sense of reality and also a hindrance to the player.
As we've discussed in another thread, weather should also effect combat, by impairing visibility, aiming, movement. Or it could even aid us, sometimes. Maybe a thunder-storm might not be the best time to be outside, but a flock of flying enemies, looking for a fight or prey, might also strongly reconsider their odds of survival in it.

I never really bother with achievements in games, but I'd still think there should be some system to track one's exploration of the game-world. Find secrets. Get to the highest point. Glide from a certain spot to another without touching the ground. Stand atop a certain object. Find a certain spot. Interact with the flag-pole on the peak of the highest mountain. There's a small island offshore with an Easter Egg, maybe. Reach it.

I remember seeing that large command ship or whatever that was, floating offshore from Copacabana. I thought that Aero might be on-board, directing me from there. So, I thought it would be hilarious if my character could've have glided over and Aero would've been like "Boss, tracking shows you're...approaching the ship. Wait! You're...heading straight for..." *Boom! In comes ARES 3-5 barging into the operators hub, through a hatch or a window.* "...me. Um...hi." :D

I'm also curious how loot-able items would appear. Floating in a glowing, rarity-color-coded bubble? Or just lying on the ground, with a color-coded outline, like when an NPC or downed player is highlighted by a blue or green line around them, as opposed to how items are shown. The outlining is more subtle. Less obtrusive than floaty-glowy stuff. Even if it is supposed to be shiny.
 
Likes: Sy