Grummz Dev Insights 3/25/19 - Why game ideas are worthless

Ronyn

Commander
Community Manager
Jul 26, 2016
574
1,783
93
#1
Greetings,

As most of us know, Mark Kern (AKA Grummz) has many years of game development experience. He has worked on hugely successful titles such as World Of Warcraft, Starcraft, and Diablo. Let's also not forget about the spiritual inspiration for Em-8er, the late great Firefall.

Mark has recently begun a series of videos where he breaks down some key information on the game industry. These videos could be extremely useful for people with anyone from a passing curiosity in game development to those who are passionate about breaking into it.

So if you fall somewhere in there, sit on down and open up your mind.


If you have thoughts, questions of feedback, post them below!
 

Mahdi

Firstclaimer
Jul 26, 2016
570
1,157
93
Montana, US
#2
Cold hard truths. As the comments on YouTube, this happens at all things. I have a damn good story (I say so damn it) in my head, but ability to write is handicapped. I know I will never have the time to do the schooling for the knowledge on translating what's in my brain to paper. I actually have shared it with Grummz before too.

Gives me more belief in the transparency of Em-8ER when you get behind the scenes facts like this video. Damn, Em-8ER team, you guys rock. Especially the unnamed who balance life and jobs to do this without compensation or recognition. This community loves you all. So a huge thank you for the efforts this far.
 

Faeryl

Omni Ace
Greeter
Base Commander
Jul 26, 2016
336
1,072
93
Planet Earth, USA, East Coast
discord.gg
#3
Cold hard truths.

Gives me more belief in the transparency of Em-8ER when you get behind the scenes facts like this video. Damn, Em-8ER team, you guys rock. Especially the unnamed who balance life and jobs to do this without compensation or recognition. This community loves you all. So a huge thank you for the efforts this far.

DITTO on all of the above.

Additionally, I hope the Em-8ER Dev Team knows we think they are . . .

AWESOMESAUCE.gif

Keep up the great work because we want to play Em-8ER as much as you do!!


8 FOR Em-8ER :cool: :cool: :cool:
 

Omnires

Well-Known Member
Aug 14, 2016
426
633
93
#4
I'm a story teller and world builder who freely shares my ideas with other people. Although I personally have two of artist's curses on me. One, I never think my own work is good enough because no matter how good other people tell me it is I only see the flaws in it and know that it can be better. And two, I'm really bad at making up names for stuff. And this is on top of my dyslexia that makes writing and typing really hard for me. So odds are I'm not going the write the books kicking around in my head that people are tell me I need to write. I don't have the time nor resources to do so even if I wanted too. I'm under no illusion of being the next great writer known the world over. I'm just happy that few stories I am able to tell to friends and the few random people who happen walk by or overhear me enjoy it while it last.

I'm not a game designer nor am I a programmer. But if I ever wanted to make a game I wouldn't just type up my ideas and hand it over for someone else to make. It is my baby and I'll be the one to bring it into the world. I would first learn how to make a working demo myself if only to prove that my ideas can be done. Before I start looking for outside help and/or backing. And personally I think one of the things a lot people fail at is communicating what they are really doing. Is it a game, is it art, is it a message, or is it a tool? I feel the reason why some games fails is because of miscommunication. And I think we all have came across a game or two in our lives where the game was failed because of mislabeling so the people who have really enjoyed it overlooked not thinking it was for them while others hated it because they felt the game didn't live up to a promise that game was never making in the first place. For example so people say Asura's Wrath was bad game but it would have made a good movie.

I say if you are going to do something do it on your own terms in our own way. Even if at times it feels like all you are doing is yelling into the void. If it is something really important the people who really need to hear will get the message. Even if they are born long after you died. People come and go, but good idea are immortal.
 

Pandagnome

Kaiju Slayer
Happy Kaiju
Jul 27, 2016
3,697
4,119
113
Island of Tofu
mechadrive.com
#7
This vid was enlightening
Very glad there are some big minds here and also those who have the skill to translate those thoughts into a game itself.

Like most of us enjoying the spewing of ideas and ideas are great makes for great chats here in the forum its something i enjoy.

Hope this continues and so does the development and success because i am waiting to hop into that mech and ride motorbikes and do the business :D
 

EvilKitten

Well-Known Member
Ark Liege
Jul 26, 2016
637
1,194
93
#8
Interesting, not exactly anything I didn't already know. There is simply a certain logic that is difficult to avoid. I actually had a fantastic idea for an epic shooter PVP MMO back in the early 2000's but I realized pretty quickly that it was never going to be something made, it ended up being turned into a book series that I am still writing on to this day. If one reads closely they can still catch some hints at its MMO design origins.