CryEngine? Frostbite?

Discussion in 'Ember & The Unreal Engine' started by DARKB1KE, Jul 27, 2016.

  1. DARKB1KE

    DARKB1KE Well-Known Member

    Why not CryEngine? (crysis series of games, praised for it's stunning visuals)
    Frostbite? (home of the battlefield series, most known for its destructible buildings, etc.)
     
  2. DICE wouldn't allow an indie company to use their Frostbite Engine even if we begged them, which is unfortunatebecause I do love the way the Frostbite engine works (also don't forget Frostbite has graphics that can be said to be on par with CryEngine, if utilized properly).
     
    NitroMidgets and DARKB1KE like this.
  3. DARKB1KE

    DARKB1KE Well-Known Member

    Yeah ever since BF3 released I was quite impressed with its capability.
     
    PCMasterReece likes this.
  4. I found Battlefield: Bad Company 2 showed off what Frostbite could really do in terms of destruction. Battlefield 3 was just the icing on the cake because of the majorly improved graphics.

    I seriously can't wait for Battlefield 1
     
  5. NoahDVS

    NoahDVS Active Member

    UE4 is free until you start selling and then Epic takes 5%, so for indie developers, it looks pretty cost effective.
     
  6. Juno

    Juno Member

    I'm inclined to agree. With this sort of progressive-funding path forward for Ember, having a powerful engine (there's some really beautiful stuff that I see on twitter occasionally) that also allows free time to develop before any money flows back to Epic makes a ton of sense to me.
     
    Alfonso and Budley like this.
  7. Sleepwalker

    Sleepwalker Gatestrider - Reaper Leader

    Even that is after you have earned the first $3000 every year.
     
  8. PlzBanMe

    PlzBanMe Gatestrider Ember Moderator

    Just because your favorite games are made on it doesn't mean it is a good engine. Good gameplay can be done on almost any engine.
     
    DARKB1KE and engjang like this.
  9. Joe Solo

    Joe Solo Well-Known Member Ember Dev

    U4 has so much support. It makes life so much easier.
     
    Ronyn and Jany like this.
  10. Arkii

    Arkii New Member

    UE4 comes with so much tooling out of the box and ready to go, its publicly avalable so you have a pool of devs that are already experienced with the engine to hire from.
    On top of all that the engine is designed to be licensed off and used by third party devs unlike Frostbite.
    and in comparison to Cryenine its art pipe line is alot more stream lined (pretty much everything is)
     
    Dzzel likes this.
  11. Grummz

    Grummz Administrator Ember Dev

    CryEngine has proved very difficult for large scale online open world work. Just ask Chris Roberts on Star Citizen.
     
    phoenix, Fryepod, CorwinM80 and 2 others like this.
  12. Dolores

    Dolores New Member

    Foxengine any one? Just saying.
     
  13. Smile

    Smile Member

    Basically what Mark and everyone else has said, its cost effective and very good at making online games work.
     
  14. SteelRonin

    SteelRonin New Member

    UE4 has nothing to envy those engines. I am happy to know that Ember will use UE4 :)
     
  15. Fryepod

    Fryepod Active Member

    I used to work on a mod team on the CryTek forums for side projects and i agree.

    It's honestly my opinion that after CE2 it just wasn't made to develop games. I'd begin to list off the amount of games that found the engine was more of a hassle for the little bit of extra eye candy but i can use CryT's Crysis 2 and 3. They're both basically super short tech demo's of the engine and neither of those games work properly. Geometry is LOL, the UI is buggy 99.9% of always, textures don't load, scripts go missing in the matrix. You'd think oh well that's just poorly put together games but nope. You can save a session on the Cry3, reopen it immediately after what you just tested and something will be broken.

    I've always liked to just fool around and world design for fun (the easiest stuff) and of Unity, Unreal4 and Cry3... Cry3 has the highest potential to look pretty, hardest to work with.
     
    SomeUnregPunk, DeyjaVou and DARKB1KE like this.
  16. Nakiato

    Nakiato Moderator Ember Moderator

    It's too bad they spent all that money developing a truly fantastic engine, only to throw it away. Damn you Konami.
     
    Fryepod likes this.
  17. NitroMidgets

    NitroMidgets Gatestrider

    I wasn't aware The9 or Ubisoft owned a piece of them too. Oh, sorry. That's just my natural reaction now when something goes to shit.
     
    Cadbane likes this.
  18. DARKB1KE

    DARKB1KE Well-Known Member

    Neat! I didn't know that about you. Thanks for sharing your experiences.
     
    Fryepod likes this.
  19. p0wd3r

    p0wd3r New Member

    Whatever engine is chosen, I don't care, as long as the UI doesn't feel like 15 different developer's vision of how things should be. Make it sensible and easy (valid tool tips anyone?), and this game will be strides ahead of what FireFall has become. I really liked FireFall, but figuring it out felt more like arguing with a toddler over the best flavor of ice cream than an entertainment source... :(
     
  20. NitroMidgets

    NitroMidgets Gatestrider

    If your company or game requires a Wiki or any other external website just to explain how to use your UI, you have fucked up.

    Let's try and remember that this time around.

    There was a post by a different developer in their alpha forum that had a list of things that display when you have fucked up. Wish I had saved a copy of it.
     
    phoenix likes this.

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