Regarding the current demo, most of my bug findings and stuff are in '#Demo Chat' in discord and reported by chazz. But i wanted to have a bit of Suggestions regarding the current gameplay stuff.
1. While the recoil is kind of fine when playing third view, it could use a recoil reduction in first person view because tsihu head is kidna hard to hit and the only ''good'' damage is headshot.
2. Regarind the models, the female model looks kind of ok, but the male models head looks really off. Mabe makeing more masculine aswell or older to fit the body?
3. Plasma weapon. While it seems kind of ok when useing it a bit more, it does need a faster recharge or some way to get ammo back. Ammo runs out fast, fire rate is low and the visual explosion is kinda eeh.
4. Gliding. Currently gliding is mostly for movement. What if you could shoto or use abilitys while flying?
I could totally seemyself doing ''bomging runs'' while fyling, using plasma cannon or some sort of fast firing weapon. also would add some skill to the gliding part because, you are harder to hit, and you can learn how to abuse it ways so you are a efficent killer. Also, can cosplay as a amkeshift A-10 thunderbolt.
5. When the omniframe is destroyed, cuurently, you die with it, but what if you could survive it? Would also make it somewhat more survivalish so you have a reason for haveing more frames lying about and not make you do ''suicide runs'' into the enemy cause you respawn anyways.
6. For fixing the tsi-hu pathing and stuff. When doing thumping high in the mountain, or low in the crater, the tsi-hu spawn like they do, same distance as the crystal pillars somewhere away from the thumper and get stuck on the mountains cause they cant climb like we cant. Mabe give tsi-hu the ability to somehow have really good climbing skills or a bit of a sliding to have them be able to reach the actual thumper when thumping in odd spaces?
7. The sliding currently is a bit slow. While gliding at really high speeds, tapping the ground makes the slide be really short and feel like you are stuck in glue or smthing, atleast comparing to the speeds you can go and trying to make a really long slide. But when just running and tapping slide button and jump at the same time you can go even up the hill with moderatly good speed, as long as you can get to ''sprinting'' speed. Mabe have sliding be stopped when pressing ''walking backwards'' as a break system, so some can have time of their life sliding and still have a way to stop mach 2 speeds for those that dont want to slide.
8. Regarding the Missile barrage ability (not sure how its called). While it is really cool and satisfying to use the missile barrage to lock onto stuff to blow them up, it is a bit meh when trying to kill them. It doesnt kill tsi-hu with one missile, so you have to get a 2nd missile to lock on the target to kill them, or shoot their heads a couble time from a distance witch is a bit impossible in my opinion. To counter act that meh'ness, is there a way to mabe make the locking a bit faster or have the ability to lock on to them again with a second sweep? The latter also adds somewhat a ''skill'' with the knowhow on the abilitys. Mabe a bit of both helps.
9. Overthrust. While it is a cool thing to use to get to places, it doesnt have any way to be canceled. It is a great tool to hit the skybox, but trying to get up the hill when your own thrusters are empty it is bit of a overkill. Either have it be cancelable or make it a bit shorter with multi use with smaller Cooldown.
10. Thrusters themself. While going in one direction (up) it is very long lasting, but doing anything else it feels a bit slow or the thrusters get empty fast, i don't know whats the deal. But mabe haveing them move in directions other than up a bit faster so they are a bit more viable or regen a bit while falling or useing the glider? not sure how it would work in the future to balance stuff, but probably would make a nice Quality of life change.
11. Moving around by itself is fine, but as the human, its a bit janky or wierd and slow. Yes i am aware its just been thrown in there for publick to see, but i just want to mention that yeah, haveing them be in the same world as frames on the movement part feels a bit unplayable, from jumping hights to walking from place to place. Tho its fun to throw tsi-hu away from the thumping area by walking into them heh... also makes them slide even further when they finally touch the ground.
12. Mabe a few new weapons to try? not sure how hard they are to add in or make, but would be nice to have a few more weapons in to pick from. If it is a thing that isnt that hard to make and implement, then can we have like a sniper type weapon or a shotgun? would make it a bit more refreshing to play over a while
13. Not sure how far the new map stuff is, but can there be more buildings other than the spawn house/room and the dropship showcase pad? Would add something to look and think what the future could hold. Mostly because the map at the moment is kind of empty and lonely + i havent really noticed much on how the buildings themself are going to look like. Mabe people have some suggestions on how the houses and stuff look like?
Welp, thats what i feel like could be added or atealst thoughed of when changeing stuff in the future for the demo's. Yea yea i know its still ''just a demo'', but its nice to wishes and ideas for the future no? If any case, atleast i have thrown my ideas out there and hopefully see something come out of this, thinking material if anything.
P.S: Love the work so far! keep it up!
P.S.S: All the hud stuff could use some cooldowns/delay's so they cant be spammed or get yourself stuck with.
Hope the best!
Your local clone army.