I was thinking about after being reminded how in some games there are stuff like revenge systems and such. In a revenge system often times you are given a bonus for killing the one who killed you as long as you are able to be first one to do so within the time limit, be they another player or NPC. And in a few games the revenge system was turned into a bounty system where the rewards for killing the bounty goes up the more that they do and for the longer they are alive. Now given how this is going to be a PVE game I'll focus on talking about those kind of systems. There are many different ways of going about such a system and this is only but a few of them.
That is the most basic from of the bounty system. But some times other systems are added to the bounty system to make it more fun and more of a challenge. Like having the bounty level up and/or get titles. Meaning that NPC gets more powerful and levels up as it kills more players. This can make this more fun and surprising if when you are out getting resources and randomly come across a monster that is much higher level than normal and has a different name from the others of it's kind in the area. And it is not even a boss monster. But it seems like it could become a boss monster if it gets any stronger. That is how many players this one random monster has killed.
In some games the NPC doesn't get any more powerful but the bounty still goes up based on how many things it stole from players. You know how in some games you always lose some of the stuff in your inventory when you die? Well, what if the NPCs toke them when they killed you. And the only way to get those things back was to find them and kill them? That is the rout some games toke. Although this only really makes if the game has organized groups of NPCs who work together and/or has enemy factions. The organized group of NPCs can be something as simple as a group of animals or bugs taking things from the players to help them build their nests to just a group of criminal humans who just want money.
But remember the bounty system can go both ways. Because in this game sense we are fighting non-human beings who are just as smart as humans. It could be possible for them also place bounties on players. Linking back the idea of things like the Death Squad from FireFall.
P.s. If NPCs can place bounties on players. Than I'm not going to stop until my bounty is higher than Monkey D. Luff's from One Piece. lol
- NPC kills player and player automictically marks them for revenge.
- NPC kills more players without being killed itself.
- NPC is placed on the bounty board. The reward for finding the killing the bounty goes up based on how many players the NPC killed and the longer it has been alive.
- Someone or a team of people kill the bounty and are given the reward. The players who the NPC killed are given noticed that they was avenged.
That is the most basic from of the bounty system. But some times other systems are added to the bounty system to make it more fun and more of a challenge. Like having the bounty level up and/or get titles. Meaning that NPC gets more powerful and levels up as it kills more players. This can make this more fun and surprising if when you are out getting resources and randomly come across a monster that is much higher level than normal and has a different name from the others of it's kind in the area. And it is not even a boss monster. But it seems like it could become a boss monster if it gets any stronger. That is how many players this one random monster has killed.
In some games the NPC doesn't get any more powerful but the bounty still goes up based on how many things it stole from players. You know how in some games you always lose some of the stuff in your inventory when you die? Well, what if the NPCs toke them when they killed you. And the only way to get those things back was to find them and kill them? That is the rout some games toke. Although this only really makes if the game has organized groups of NPCs who work together and/or has enemy factions. The organized group of NPCs can be something as simple as a group of animals or bugs taking things from the players to help them build their nests to just a group of criminal humans who just want money.
But remember the bounty system can go both ways. Because in this game sense we are fighting non-human beings who are just as smart as humans. It could be possible for them also place bounties on players. Linking back the idea of things like the Death Squad from FireFall.
P.s. If NPCs can place bounties on players. Than I'm not going to stop until my bounty is higher than Monkey D. Luff's from One Piece. lol
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