I do not think (1) will be a problem, as far as I know. I think all things purchased will be cosmetic and not impact your ability to slay the enemy. It has been discussed a bit.
I know (2) is planned, but it will come later on. In the start, we will have the gliding and jumpjets similar to Firefall, but with a new "skim" method of travel where we can use jets to skim over the ground. This would be I imagine kind of like low gliding, but without the risk of accidentally landing as happened in FF doing super low gliding sometimes.
Im curious about the AI, i get the general feeling that people dismiss the idea of AI's being even remotly "intelligent" and just consider those scripted behavioral "AI's"* the norm that don't the diffrence between a open or closed door. (While i have been used to seeing AI's that can learn your moves and thrown them back at you and quite literally be 16 deep moving ahead of you. Which kinda feels like Avengers vs the adaptoid moment.)
(*The AI's that are more like ducks on rails at the shooting gallery which doesn't really make them AI's)
Can you expand the general idea of the AI in the world of Em-8er? (I guess would be the short way to ask the question. When someone speaks about AI's being stupid my mind just goes to
That thing plays Mario better than me!)
There also was mentioning how the AI focuses on strategic targets bases etc... Like how does it calculate the value? (Also a jokefull question would be:"Can a player piss of the AI so to speak and be considered a strategic target so there is a "Wanted by the AI" kinda moment from the terminator movies?)