Separate names with a comma.
Discussion in 'General Ember Discussion' started by Shuriko, Jul 7, 2017.
Id like something similar to Pharahs Rocket barrage, that you can aim with for a certain time.
While not specifically from Firefall, unless you count smokescreen and remote explosive, I'd like to see some stealth/subtle abilities to help flesh out something more akin to an assassin/sharpshooter class built for harassment and strategy rather then raw firepower or buffs which dominated the nighthawk/raptor gameplay.
Things like short term stealth fields, remote/proximity mines, maybe even a large area 'mini-nuke' with a long activation time for area denial or removing entrenched/slow enemies.
If picking up your own loot is a thing, please have some pity on the long range snipers and give us a way to pick up at least some loot (not necessarily all) from range. Maybe a little mech that you can call in that will temporarily scrounge around the battlefield to retrieve stuff far away from you if you laser paint the item/area or something. Bonus points if its weaponized, with a small explosion at the end of its life, that you can use as either AoE or kamikaze fashion by painting an enemy target instead of an item ^_^
Also, yes, turrets were fun thumping, but way OP. Early on, In most areas, you could literally solo a P3 thumper completely afk and no where near the area with little loss on your turrets.
I see stealth as something for a recon/scout frame that gathers intel and reports back. But then what do I know about sniping?
Spotting enemies or scouting a Tsi-Hu base to reveal structures and enemies on our map for a few minutes is something that could be made into some nice gameplay.
For light movement based glass cannon frames, teleportation should definitely be a thing.
Firefall's versions were a bit lacking imo. Mostly in "flashyness" but they felt too clunky too imo. Useful but never class definable.
Movement based middle class abilities could also have been more added.
Reverse crater. A backflip creating the damage and stun impact on launch.
Overcharge. I never liked that overcharge boosted DMG and never jet energy and speed.
Something similar to pharah's ult but that you can aim?
You mean the Awsenals' rocket barrage HKM?
Afterburner, crater and rocket jump were tons of fun for mobility.
Even though there were many mobility abilities, but afterburner was the most fun to use for me, I just loved the screen effects and the sound, it felt so good to use it, same with rocket jump and crater!
The Tiger Claws rocket barrage was Cool too. Somehow when I think of new abilities my mind always thinks of League of Legends.... Demacia! Been years since I've played it though lol.
I love the audio with Pharahs rocket barrage "Justice rains from above" like "Afterburners go!"
Good audio improves everything by 70℅ I think the statistic I saw years ago.
I'd like something like the Duskblade of Draktharr's passive where not being seen makes your next attack deal bonus damage, this would be great on light omniframes fitted for stealth/cloaky/sniper.
Micro Jump Drive is a propulsion module that instead of making the ship move faster it jumps the ship forward 100km in the direction it is facing. I think the jump range should be modifiable by players
Micro Jump Drive Field Generators are similar to micro jump drives. But instead of jumping only one ship it jumps all ships in 6 km range of the ship using the module.
Stealth players can mark targets for things like orbital strikes and tactical nukes.
Note how the battlecruiser uses the stealth warrior go behind enemy lines to mark the enemy base using triangulation so the tactical nuke doesn't hit the wrong thing.
as long as the HKM's refresh faster than what we had in the end of firefall I wouldn't mind anything. I hated how they limit us from having fun....who cares how I kill the dam AI? I want to have fun. So what if I'm a little OP? its pve. Balance it only for pvp if anything