Friday Update - Sometimes it's quiet

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Grummz

$6k package
Community Manager
Ember Dev
Jul 25, 2016
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#1
Sometimes there isn't much to report when you are in head's down mode in development.

We are dealing with some unglamorous parts of game development. This means the Omniframe is going through mask prepwork for texturing, and that the humans are getting a redo of some of their UV maps.

Animators and Riggers are waiting for final scale and low-polys before animating. I'm also getting ready to chip into modeling simple things by brushing up on Modo and Substance Painter myself. No sense in having Joe make rocks, for example. His talent would be wasted :)

Meanwhile Michael Bross has graciously agreed to help not only with music but with sound FX work for the playable mockup. Ekiator is also readying a server based on Unreal 4.18 with its improvements to muliplayer. While the playable mockup won't have mutiplayer, we are working on a server for post-KS needs.

That's about it for now. Thanks for tuning in!
 
Jul 28, 2016
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#5
Through all the communication thus far over the past year, we can see the seriousness of how you guys are taking this game and we know that while there are times of great joy and happiness at finishing a goal point there are times in between that are tedious and humdrum.

Great progress thus far @Grummz and the team. We can play whack a mole on another Weekend :D when your heads pop back up.
 
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