game mechanics

  1. BuffetRaider

    Exploration

    Had an interesting conversation with Abyssalrider the other day. We both feel that true exploration should be a part of Em-8ER. The image is just a snippet, but we discussed both Guild Wars 2 and Wildstar for elements we might like to see. Regardless of the form it takes, I believe there's a...
  2. NaleelDragneel

    Omniframe Build Creative Corner and Kaiju Mechanic Brainstorming

    A light frame with minimal shielding a hella lota power and a portable railgun with some sort of (vibro?) scifiblades Will kaiju take extra damage for being hit in say a critical weak point? Say an eye or the head? Would kaiju have different weak points for different weapons? Like would a weak...
  3. Sorrow2u

    A little bit of ideas on Em-8r game play(movement/combat only)

    So i was looking on yt for some mech games, and i found this channel and his work. Looks emberish to me ^^ And those drones are interesting for a pet class/sub engineer write what you think. O/
  4. Nunaden

    Questions about customisation and the arsenal

    Well, Hi! I got some questions 'bout customisation of the MEK, the arsenal that we are going to have and some suggestion. Let's start with CUSTOMISATION: How deep will it be? What will we probably be able to replace and modify on the MEK? I would really like to see huge customisation (BTW i'm...
  5. cross-x

    My thoughts and ideas as a gamer and a designer

    There a quite a few things that i think most games need to recognize and i believe they will be expressed in this game. 1. Ranks should not represent over powered gear instead ranks should be based on skill such as counter strike or league of legends 2. Most games now should stick to a cost of...