crafting

  1. Sy

    Interface for item attributes

    Spitballing while a notion is in my head.. Most games display items as a name, a type, and a set of attributes applied to that item. Sword of smashing 2d6 damage +1 vs skeletons It looks like a sword, but it swings like a metal club. The attributes are taken from a set, and only those which...
  2. Sy

    Gunfire dropoff

    Dropoff could be another stat, with a "has/has not" toggle. Kinetic weapons could be modded to remove it, laser always has it and other weapons can go either way during crafting. I was reading a comment on an old Firefall video and a main-sniper said that the lack of projectile drop off was...
  3. Sy

    Item skinning

    I think the good stuff starts at 19:30 Most notable to me is the weapons customization. It is so awesome I think the crafting loop should include that. It's an opportunity for skins, but it would make a big impression if it was conspicuously absent of monetization and was completely...
  4. Pandagnome

    Em8er Groups & Alliances

    I am probably thinking far ahead but wondered what will your group or alliances cater for are you going to be big boss world reaper eliminator group or an RP group etc etc Was thinking more on a crafter / support group It would be small and the alliance would be bigger so we could support them...
  5. Xenmai

    Base Building Ideas

    Hi there guys. Today I'd like to explain some ideas I have regarding the construction of player bases and its structures. Please note these are only ideas, so feel free to discuss them and add your own. Steel Wall: Basic structural wall. Has decent resistance and can be used to hold ceilings...
  6. Vedemin

    Purity and materials

    Hello everyone! At forums there is an idea of materials having purity. It is not a bad idea, but too complicated. How about only ores having purity? So when you are going to refinery with 10000 grams of iron ore purity 35 than when refining it would be like this: mass*purity/100(purity is in...
  7. Vedemin

    My idea for weapon crafting

    Hello everyone! While browsing Ember forums I saw an idea of custom weapons repeating over and over again. And since we will get crafting, that will be a very important part of the game, I'd like to propose how could weapon crafting look. The most important part, there wouldn't be any rarities...