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  1. Waelwulfan

    Deepstryke Demo FEEDBACK & SUGGESTIONS

    Just an interesting idea for a future version. Periodically spawn (for a duration of 15 minutes) a kaiju/thumper/scaled up frame that just tracks the closest player, picks them up, and tosses them. No damage, can't kill it. Just something fun to play keepaway from and mess with the physics.
  2. Waelwulfan

    Sounds and bass

    You don't necessarily need a professional system (my Logitech 5.1 system certainly doesn't qualify as "pro audio"). You just need something with good low-frequency response, decent power, and decently accurate sound reproduction. And it doesn't need to be toggleable. This is the sound effect...
  3. Waelwulfan

    Old Firefall players, please respond!

    Waelwulfan here. Went by the same handle back in Firefall. Played beta through release and I miss it. Even after the changes, it was a fun game.
  4. Waelwulfan

    Sounds and bass

    I realize it's still pretty early, but I want to start a conversation on sound effects with a topic near and dear to my heart: bass. I feel like a lot of dev teams these days just don't bother to put much in the low ranges because so many players wear headphones; play on laptops with their...