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  1. ScorpyX

    Experimental VOXEL terrain build feedback

    Voxels - in simple words is units of Space.. like sugar-cubes - but they also may look "Smooth" imagine several cubes of clay knocked together into a single whole This is how voxels works... - This technology approach used in many different ways Voxels used in many games more than 20+ years In...
  2. ScorpyX

    Experimental VOXEL terrain build feedback

    ===== Voxel Landscape - terrain - Terraforming feels good - working fast - Landscape LODs kind of rough - noticeble change at switching different levels with different distance - if shoot at far distance - terraforming not working on far LOD but if i make a pit and fly away - it will be working...
  3. ScorpyX

    Unreal Tech Discussion

    i watched twitch stream with "nanite demo build" Grummz talking a lot about "nanite overlap problem" as i understand - rock assets was used from UE5 Demo or Quixel Bridge (for demo purpose) But this rock assets have "flat plane area" - this is what overlapping a lot and what nanite do not love...
  4. ScorpyX

    Unreal Tech Discussion

    I did not find a suitable topic on this forum - so I created one This thread is for discussing Unreal Engine 5 technologies and examples of it
  5. ScorpyX

    New Em-8er Build - Unreal Engine 5 NANITE test - FEEDBACK

    To not clutter this topic - offtop post about Unreal 5 tech was moved here - https://forums.em8er.com/threads/unreal-tech-discussion.2107
  6. ScorpyX

    New Em-8er Build - Unreal Engine 5 NANITE test - FEEDBACK

    "tell us your experience".. ok so its not about FPS and more about "experience" ? --- every time im start with checking download section for new build and EVERY TIME it so goddamn confusing in wall of pointless text i search region names - then i remember about "latest" TAG and i see 2 "latest"...
  7. ScorpyX

    GLIDER TUNING BUILD phase 2 ("New Copa" UE 4) - feedback thread

    Skills is not focus of this demo but... DeepStrike skill [E] right know - works strictly vertical Players Always miss targets on ground with no damage to enemy and reverse - Enemy can damage player on ground until skill animations not ended I think this skill require more modern approach -...
  8. ScorpyX

    GLIDER TUNING BUILD phase 2 ("New Copa" UE 4) - feedback thread

    Oh my Em-8er Gods! you totaly right! i kind of ignoring this moment before but last week i change my 1080p monitor on 3440x1440 and mouse movement become a notable problem (i use Logitech G305 - on 800-1200 dpi all time) i change Negative Mouse Acceleration to Positive, Accel Start to: 6 -...
  9. ScorpyX

    GLIDER TUNING BUILD phase 2 ("New Copa" UE 4) - feedback thread

    - If you dive straight down from a great height - speed is picking up too fast More limited acceleration (not maximum speed) may make acceleration feel more comfortable... (and maximum speed cases less extreame) You can also add "air resistance" which will increase the reverse braking force...
  10. ScorpyX

    Chat Enabled Build Feedback thread

    In final demo "Glider Tune" - Chat Update and Scroll works fine for me now ( 22.05.2021 ) :)
  11. ScorpyX

    THMPR Encounter FF BETA vs Em8ER

    from Discord 22.05 yeah... i dont feel this "risk" part...
  12. ScorpyX

    There is no general support thread

    Another little thing that bothers me every time I try all demos... Really! it happens every time! look... one of the important parts of the Em-8er is cosmetics (skins, models, materials, decals, animation) right now in demo - i control the medium-mecha with character inside BUT - i cant even...
  13. ScorpyX

    THMPR Encounter FF BETA vs Em8ER

    sound like very good Design - i love it I have same feelings about current cartoon drill mecha it will be ok for small personal risk/reward gameplay but for team coop event i want to see Giant Mine Mecha with good visual mechanical design Which will completle transform in stationaty state like...
  14. ScorpyX

    Music!

  15. ScorpyX

    PvE games?

    Deep Rock Galactic - is awesome actual coop team-play shooter (team matters) Have many unpredictble cool team situations and fun shooting mechanis can be boring in singleplayer - have servers list and matchmaking Warframe - very good relaxing shooter game with action RPG elements A lot of...
  16. ScorpyX

    GLIDER TUNING BUILD phase 1 - feedback thread

    i mean this.. one bar is jetpack - another is plasma cannon guess which ui bar belongs to which feature Im not saying that it is required whole UI Overhull right now Many UI design technics can separate it more clearly i think weapon energy just can have separate UI design for example most...
  17. ScorpyX

    GLIDER TUNING BUILD phase 1 - feedback thread

    i realize in Glide Turning Demo we have Medium size of Omni-frame and maybe it limited on purpose but to prevent any comparison with FireFall lets check what not "hard limited" inertia of movement can do on amazing video of Dam13n ( aka Sn0wflak3 ) my point is: In any game hardcode limit...
  18. ScorpyX

    GLIDER TUNING BUILD phase 1 - feedback thread

    [Enemy Lock] UI Warning can stuck if locking Tsi-Hu will be killed before attack This warning with stuck state will reset only after player respawn
  19. ScorpyX

    Chat Enabled Build Feedback thread

    in "Glide Turning demo" - chat kind of not working for me - when i enter message - chat not autoscrolling - i cant scroll chat with mouse cursor ( scroll bar not active ) - so i see new messages after few minutes when it suddenly scroll - Chat widget not using "UI Margins" in Gameplay menu (...
  20. ScorpyX

    GLIDER TUNING BUILD phase 1 - feedback thread

    - Plasma Cannon * Recoil camera punch feels good but too much and its not only jumps vertically Up but also goes horizontally which give disorientated feeling it can be good at stand still position but in fast past fight in game about fluid movement it can be crucial problem which prevents...