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  1. Zarkopafilis

    Another beginner question regarding UE4 (well a couple actually)

    Modelling, sculpting , texturing are the basic procedures: Modelling is basically geometric shapes while sculpting is eh, sculpting details, bla bla bla (not that easy to compose with just geometric shapes). Make everything modular, then combine em into a single mesh, rig it (add skeleton, this...
  2. Zarkopafilis

    as a SLI user

    Well you should just keep your money and buy a better card instead of 2...it's just not worth it @Piercerson
  3. Zarkopafilis

    as a SLI user

    I guess you wouldnt mind many hours of fiddling with parameters as well as so much more time needed to package the game correctly just to get an extra 10 fps with a second 1080
  4. Zarkopafilis

    as a SLI user

    You'd have to mess around with launch parameters of the engien to get the most out of your graphics. Unless everybody decides to go vulkan
  5. Zarkopafilis

    What happened to FF?

    That escalated quickly... did the FF forums turn into such a crappy place?
  6. Zarkopafilis

    Unigine 2

    Don't get offended but I don't think your knowledge is enough to critique unreal engine's scalability. You seem to misunderstand how mobile and desktop are connected
  7. Zarkopafilis

    Unigine 2

    How could you not have come across epic's demo for vulkan on the galaxy s7? Anyway, windows will be the ssstandard gaming platform for another 10 years for sure
  8. Zarkopafilis

    A beginner question regarding UE4 : What programs are used to build the characters ?

    Anything that can export a fbx file. Maya , 3ds max , blender , zbrush, bla bla bla bla. Recommended is maya not only for it's game dev nature but also due to ART tools compatibility which are used to rig, skin, add morph targets etc to the character. Some people alsso use substance and quixel...
  9. Zarkopafilis

    Unigine 2

    @NanoTechnician UE4 has indeed got some scalability issues. Especially with big maps (for example, level stream works properly , as well as seamless travel etc but there is some floating point issues because the metric on the engine is 1cm per unit). There are numerous discussions requesting...
  10. Zarkopafilis

    Bullet Physics?

    requires too much effort and fiddling nonsense with the engine to make this work; it also allows cheating easily. Just no. Everything should be done server side. If you are that much worried about performance just use some GRID gpu and computation shaders (see also GPGPU)
  11. Zarkopafilis

    Bullet Physics?

    They can use different approaches to AI to make it run faster. For example: different algorithms: one with jumping and thrusting, one walking , one shooting, one taking account of the state of the player (e.g. flying, kinetic ability is up) or even step away from the navmesh pathfinding and just...
  12. Zarkopafilis

    Vulkan API

    Join the linux side! Viva la revolution! Wow, so you come from DX and you ahven't heard of vulkan ? thats strange but don' t worry! HLSL is the best shading language out there and there is a crosscompiler for every api out there (including vulkan-which uses spir-v :) ). If you're already...
  13. Zarkopafilis

    Unigine 2

    I'd say I'm annoyed by the greatest game engine showdown of all time
  14. Zarkopafilis

    Unreal vs Unity the staredown!

    these kind of shaders make the game exclusive to only one platform.
  15. Zarkopafilis

    Bullet Physics?

    Not even close
  16. Zarkopafilis

    Bullet Physics?

    It's against client-server principles :P. I could tell the server I have killed 100 mobs instead of 1 the same way I could inform it I killed 1.
  17. Zarkopafilis

    A few more technical questions

    First off, java is not responsible for memory leaks, circular references to unsused/forgotten objects are mistakes of the programmers. Now, UE4 uses a different "kind" of C++. For example instead of using normal pointers (*), many time you will see programmers use a TSharedPtr , a TSharedRef or...
  18. Zarkopafilis

    Firefall Devs?

    I think artists could help a lot. But from a programming perspective if someone doesnt have experience with UE4 he can't do much
  19. Zarkopafilis

    Bullet Physics?

    Im not talking about the variables on the server side, I'm talking client side, to eliminate the issue that you are talking about
  20. Zarkopafilis

    Bullet Physics?

    Encrypting variables could also be an extra security measure to push amateurs away