Search results

  1. Hyperg

    Thank you! I failed to reply on time this year too xDD. I'm trying to earn the late reply...

    Thank you! I failed to reply on time this year too xDD. I'm trying to earn the late reply achievement here, bear with me xD
  2. Hyperg

    :) Thank you. You always post the wishes, yet I never write back. Must be an indication of how...

    :) Thank you. You always post the wishes, yet I never write back. Must be an indication of how often I visit these forums :)). Thanks anyway. I'll try to stay on top of it this year :)
  3. Hyperg

    Thank you :)

    Thank you :)
  4. Hyperg

    Suggestion for Omniframe "Class" System: Combing the Tech Tree with Limitless Choice

    I'm somewhere in the middle on this one. On one hand, you do have some coordinates that you need to fix on order to define the gameplay: resilience (armor and health, combo of both, etc), movement (which is also tied in the armor factor, because of weight and form factor) and weapon. And no...
  5. Hyperg

    while(!dead) { Shoot(); Reload(); }

    while(!dead) { Shoot(); Reload(); }
  6. Hyperg

    What weapons would you like to see?

    I like @NimbusCloud's idea of a big sniper rifle (I mained a NH in FireFall after all :P). There was something magically rewarding about how that weapon worked, headshot with the local AOE bonus of a kill. Aaanyways, that's definitely on my top list. And after that, probably the HMG, Plasma...
  7. Hyperg

    Unreal vs Unity the staredown!

    Unity is great for small to med scale projects and deploys really well on mobile platforms. It's also a nice tool for fast prototyping, if you've got c# under control (to compensate for the lack of out of the box functionality that Unreal has with premade blueprints and free assets). But you hit...