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  1. Thorp

    Suggestion: Drop-in Instanced Kaiju hunting

    If it's not already planned, I insist that Instanced zones be drop-in and drop-out compatible. Sitting in lobbies is not exciting. The games go more smoothly when they allow players to jump into a mission and have others fill in the empty roster. HellDivers does this well. Players can start a...
  2. Thorp

    Light Frame Dodge Ability

    Medium frames already have air dashes to dodge. I assume Heavy frames will have the same. How about Light frames can do that too but also uniquely do flips and such as seen in Unreal Tournament 2004.
  3. Thorp

    Player's Mek Destroyed Event

    Question during Chief Chat: When a player is defeated does their mech explode and disappear? Or does it become a dynamic repair or keep safe event? https://www.twitch.tv/videos/1219396175 02h12m35s Answer: Currently the mek explodes and disappears. The player is then ejected and can run around...
  4. Thorp

    Lecture About MMO Success Strategy

    Echoes a lot of what Grummz has mentioned during Chief chats. Sometimes it takes someone to actually say it to realize what we may have already known.
  5. Thorp

    How Will Light Frames Compete As Damage Dealers Compared To Heavy Frames?

    Will Heavy meks simply out perform the smaller frames in every category except in mobility? What's the point of using Light meks as a damage dealer when a Heavy will always have higher damage output? Similarly what is the benefit of using a Light mek as a "healer". Would a Heavy mek have...
  6. Thorp

    Em8er Ingame Bonus Events for Infrequent Players

    MMO's typically offer weekend events such as double exp, double resource, double crafting, ect. These events are aimed to boost player participation and perceptions towards a game. Though it is assumed players are able to schedule their IRL calendars around ingame events I propose discussion for...
  7. Thorp

    Twitter Mech Design General Feedback 5.11.2020

    :::Additional images received after this posted was created have been added at the bottom::: Thanks @Maven ########################################### Twitter Post 1: Twitter Post 2: Grummz is asking the community what their thoughts are for mech art direction in Em8er. He provides some...
  8. Thorp

    Em8er Support of Companion App

    I would like to propose and request support for a Companion App Em8er will have crafting timers Player bases are always under threat of attack The Em8er world is under a constant push & pull A Companion app could give players a connection the world of Em8er while logged out. First and...
  9. Thorp

    Lego Rock Raiders Themed THMPR

    I have nostalgia for the Lego Rock Raiders set. I have a few of the set pieces and the PC game. Seeing the Em8er THMPR walk around with a giant drill greatly reminds me of the Rock Raiders set. Since I have time lately I decided what the hey and tried my best at putting my thought into a digital...
  10. Thorp

    Repeating Mining Location Gradually Increases Difficulty

    Thumpers in Firefall were categorized on their difficulty. Higher difficulty Thumpers would garner greater mining rewards but also "aggravate" the more ferocious wildlife. The Thumper categories were solid in that players could dictate the difficulty. However after awhile repetition can set in...
  11. Thorp

    Short Distance Teleport Pads to Replace Glider Pads

    As the title suggests, since we no longer need Glider pads how about replacing glider pads with short distance teleport pads? Obviously most teleportation platforms need a second platform to teleport to. But to work around this when a player places their teleport pad a minimap menu appears for...
  12. Thorp

    Alternative to 5v1: Players vs Kaiju PvP Twitter Post

    Twitter Post: The post is somewhat old now but here's my response. I have my doubts that a 5v1 mode would be successful. Other games such as Evolve and Breach attempted this and for their own reasons failed to flourish. In general they all had their share of problems with spell balancing...
  13. Thorp

    Deployable Varieties and Perceived Permanence

    tl;dr: Deployables can have modularity to them which would expand options and creativity for deployable abilities + Support stations could produce ammo/ammo, or ammo/cooldown reduction, or cooldown/double damage Deployables could have more permanence on the field. + Often when deployables are...
  14. Thorp

    Kaiju Attacks: Where, and Warning Signs

    What should players expect as far as warnings of impending attacks? Are Kaiju going to instantly appear an arms reach from the walls, appear inside the bases, or march through some sort of designated perimeter? How much warning are players going to have? Will Kaiju be attacking "random"...
  15. Thorp

    PvE Enemy Healthbar Visibility

    The ability to see the health status of enemies is a great source of combat intelligence. Health bars can really help players focus on targets and reduces the need for improved cooperation. Visible health bars allows players to quickly drop into combat and pick a target with the health status...
  16. Thorp

    Cellphone App With Out-of-Game Controls

    Throwing this thought out there since it keeps passing through my mind. I'm not hands-down for the idea but I find it interesting. Firefall vets may remember the old possibility, before the takeover, that Firefall was hinting/planning/rumoring at a cell phone app that would allow offline guild...
  17. Thorp

    Is PvEvP not a viable game style?

    The Cycle is an upcoming PvEvP game. Solos and teams will be on a 20 minute timer to complete their randomized mission objectives first. Players will be allowed to PvP in the effort to eliminate or hinder other teams. Wildlife will also be an obstacle in completing objectives. My pondering is...
  18. Thorp

    Orbital Comm Tower Recreated in UE4

    Updates to the archived thread will be posted here. ::::::Version 2.0.1 Download:::::: Windows 32 & 64 bit ***2.0.1 hotfix*** properly sets the terminal hack resolve timer to 15 seconds rather than 3. Apologize for any inconvenience. ::Version 2.0:: + All Battleframes now have at least 6 or...
  19. Thorp

    Orbital Comm PvP Recreated in UE4

    *If the devs so not want this on the forum feel free to delete* I kept my production scope small and tried to copy Firefall's Orbital Comm Tower (OCT) the best I could. Obviously it's not the AAA polish that gamers expect but for what it's worth, I recreated the Team PvP gameplay and Accord...