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  1. AdmiralStryker

    Deepstryke Demo FEEDBACK & SUGGESTIONS

    Do keep in mind a lot of the 'smoothing' hasn't been done yet. We're talking just jetting, just walking. Transition animations and fine-tuning aren't in place yet.
  2. AdmiralStryker

    Deepstryke Demo FEEDBACK & SUGGESTIONS

    -Wings seem to be mounted a bit high on the Omniframe. I'm no physicist but looking at them now, between the wingspan and their height on my frame, they seem unstable. -Deepstryke animation needs more oomph. With our current small feet, the impact on the ground is disproportionate to how large...
  3. AdmiralStryker

    Let's Take a Look at.. The Gameplay Environment! Part 3-Diamondhead and Antarctica

    If the environment in Em8-er is done as well as Antarctica was in FF, I have high hopes.
  4. AdmiralStryker

    In-game callsigns

    Obviously this is an after-launch QoL thing. Nobody wants this to be a priority, but it would be nice to be referred to as something other than Reaper or Pilot or Soldier, and even better if it's something we chose.
  5. AdmiralStryker

    How can Em8-er punish death and require skill?

    I'm okay with inspection to a point. I don't think seeing the full extent(ie, in Firefall's case, seeing someone's entire loadout down to the modules/prefixes on the items) is necessary. I'd prefer to just see being able to see the color quality and maybe the prefix.
  6. AdmiralStryker

    How can Em8-er punish death and require skill?

    Let's not forget that the bulk of your DPS is going to come from your build. You are, by nature, going to have a few items that are crafted to be really strong(ie your gun and a few abilities) and, by nature, going to have a few slotted things that are garbage to conserve your resource...
  7. AdmiralStryker

    How can Em8-er punish death and require skill?

    While maybe I've played different games, I've seen-multiple times-games where players have said "Gear score xx+ req", whether it be for a raid, guild, group, whatever, it's happened. I think the goal is to try to avoid this. I don't think we need gear scores. Equipment tiers are going to go from...
  8. AdmiralStryker

    Let's Take a Look at.. The Gameplay Environment! Part 3-Diamondhead and Antarctica

    Hey folks! This continues my thread series in which I take a look at, in-depth, the gameplay environments of Firefall and discuss what we want to use in Em8-er. I'll be rating each zone I cover-here, it's going to be Diamondhead(aka Devil's Tusk) and Antarctica. The ratings themselves will be...
  9. AdmiralStryker

    Worries about gameplay...

    To your first point. I'm referring to the power gap between a frame with tier one items and tier four items in firefall. The leveling system used in firefall was an abomination and a disgrace to the game. The tier system is what I am basing my commentary on. There should be nowhere NEAR the...
  10. AdmiralStryker

    Worries about gameplay...

    If PVP and PVE are going to be in this game, they need to be separate, and I think a lot of people agree on that. Keep the balancing for both separate so that neither impacts the other.
  11. AdmiralStryker

    Eagerly Awaiting Eight Months...

    Also, uh, do keep in mind that the game is about a year and 5-6 months out from being in a playtestable state. Not to burst any bubbles or anything.
  12. AdmiralStryker

    [SUGGESTION] Taking inspiration from Armored Core

    I think tech advancement will be tied more to the world's tech level and how advanced our bases are, not personal progression-but I could be wrong.
  13. AdmiralStryker

    On dual wielding

    I'd like to see these adaptations of weapons be just straight how they're crafted, not a post-crafting modification personally.
  14. AdmiralStryker

    In-game callsigns

    The issue is that we won't have medic or tank classes. I can see this working with Light/Medium/Heavy, though.
  15. AdmiralStryker

    Instance debate

    If you're going to argue for armies requiring people to group up, this is why. So you have to, y'know, group up. EDIT: The instance should also be tuned to actually REQUIRE 10 players. As in if(despite the game not allowing it) you bring in 6 players, you would not be able to complete it.
  16. AdmiralStryker

    Instance debate

    I'm saying this: Make the content to be a set baseline that requires 20 people to do it. Make it such that it cannot be done with less people than that-instead, add in BONUS CHALLENGES that INCREASE THE AMOUNT OF LOOT YOU GET for those who are SKILLED AND COMPLETE THE CHALLENGES. I don't care...
  17. AdmiralStryker

    Instance debate

    I said you change the ability ONLY INSIDE THE INSTANCE. IE: When you're in the instance, the ability does 20% less damage let's say, to keep things balanced in there. Outside, it's perfectly normal.
  18. AdmiralStryker

    Instance debate

    Changing the instance affects pretty much everybody who runs it. Changing the ability only affects everyone who uses that ability. I'd rather see them(assuming we're talking about this case) modify the ability only when they're inside that certain instance.
  19. AdmiralStryker

    Instance debate

    20-man raids are not designed to be fought by 5 people. When you're playing an encounter in such a way that it massively benefits you while going against how the game is designed, I deem that abuse. While I'm okay if you're doing a 20-man with 17, or 10 with 8, so on, you shouldn't be able to...
  20. AdmiralStryker

    [SUGGESTION] Taking inspiration from Armored Core

    While I'm all for areas emphasizing certain types of play, I think that should be the default. Enemies should use the terrain. Considering we're going to have an additional axis of movement they don't have access to, they need to use whatever terrain they can get. Raining hell upon us from the...