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  1. Vedemin

    Boss design

    Hello everyone! I know that the game will be open-world, conquering etc., but why not have some instanced bosses like we had in Firefall? But the problem with Firefall bosses was that the fight was boring and not really challanging with right team setup and items (not talking about crap that...
  2. Vedemin

    Can we please get a longsword?

    Hello everyone! That is just my personal wish :) Can we please get a european longsword (with normal proportions, it could be an energy sword though)? We have katanas everywhere, but no longswords :(
  3. Vedemin

    How about some realistic combat outside of mech?

    Hello everyone! What would you think about a system where when we are outside of omniframe, the combat behaves like in real world? (Similar to ArmA or Red Orchestra). So when we are in mech, we have more casual recoil and damage while fighting against let's say bandits while outside of mech...
  4. Vedemin

    Just wanted to say...

    That I agree with Molli and Ammara about this navel thread. This is a game forum, not a porn site. And since I saw a post that "girls don't like it". I am a male. And I also don't like it. And no, I am not gay. No offense. If this thread needs to be closed, go on. I just wanted to say something.
  5. Vedemin

    Why I don't like mech omniframe concept

    Hello everyone! Everyone seems to love mechs on this forum. Well, I hate mechs, but that's not the thing. In Firefall we had exoskeletons that gave us a feeling of being a normal soldiers in a heat of battle. We had a gun that felt kinda like a gun. We were humans with somewhat limited...
  6. Vedemin

    Idea for "Death"

    Hello everyone! We've been discussing what happens to player when he dies. I have another idea. When a player "dies" in an omniframe, he is launched to nearest base in an emergency launch seat, leaving omniframe. Than he hops into a new one. This is a simple system eliminating any spiritual...
  7. Vedemin

    Omniframe

    Hello everyone! There is one problem with new Omniframe design (at least for me). It's very bulky looking and big. On first art we had a person dressed in something like we had in Firefall. Small, mobile suit that can be used to different situations. However the Omniframe is big and bulky...
  8. Vedemin

    Why classes are good

    Hello everyone! I think everybody here could say why classes are bad. Lack of freedom, holy trinity etc. But they aren't only bad. There are also good sides of classes. 1. No jack-of-all-trades Jack-of-all-trades is a bad thing because it's a build that is best in most situations and doesn't...
  9. Vedemin

    Don't nationalize this game

    Hello everyone! I may make someone angry, but who knows. Sorry for that, not my intention. So, national emblems on things in a sci-if game. I hate this idea. It's bad and sad for other countries just to see USA flags and symbols everywhere. It really pisses me off when I see another USA symbol...
  10. Vedemin

    Dev tracker

    Mark pls we need one ASAP
  11. Vedemin

    Is Mooni a lunar Fooni?

    Hello everyone! I have a theory... A very import one... Fooni... If Fooni is on Earth, than on moon there is Mooni? That would fit. And if that's true than is a Moon on Earth a Foon?
  12. Vedemin

    Vehicle crafting

    Hello everyone! So Mark confirmed that we will get vehicles, also combat ones. I have a simple idea of how we could make them. So we could have a creator like in SPORE. This would allow us to choose how our vehicles would look like. Instead of parts modifying vehicle's effectiveness, we...
  13. Vedemin

    Cat on keyboard

    shsbddjdxuzb sg s sgn [*cat walking on keyboard, place your cats on your keyboards and let them have a nice time]
  14. Vedemin

    Assault rifles

    Hello everyone! Lots of shooter games have this weapon. A problematic one. It has high damage, perfect accuracy, long range, low recoil, fast RoF and good mag size. I am talking about Assault Rifle. They are really the best choice in every game. How to balance them? It is not nice to remove a...
  15. Vedemin

    Specialized elements

    Hello everyone! In Firefall we had a (stupid IMO) concept of dealing elemental damage with every weapon. I have a new concept about elements. Why not make them specialized at certain roles? We would still be able to use elemental ammo for other weapons, but their main damage would still be...
  16. Vedemin

    What about quests?

    I mean, quests are really important for me. I am a Witcher 3 player and I know what a good quest is. However from what I see, if there will be procedural generation there is no place for quests and story. That's sad. So what are you gonna do with it, devs?
  17. Vedemin

    Do you want thumpers?

    Hello everyone! I'd like to get a thumper for solo thumping for fun, no big resources, less mobs, just nostalgia :) How about you?
  18. Vedemin

    Purity and materials

    Hello everyone! At forums there is an idea of materials having purity. It is not a bad idea, but too complicated. How about only ores having purity? So when you are going to refinery with 10000 grams of iron ore purity 35 than when refining it would be like this: mass*purity/100(purity is in...
  19. Vedemin

    Weapon types and weapon abilities

    Hello everyone! Making a fully custom weapons can be a mess. How about making them divided into categories? By this way we can also make weapon-specific abilities. Like HKMs. For example, a revolver may have a HKM like McCree's Deadeye - locking on and killing max (drum size) enemies with...
  20. Vedemin

    Enemy scaling

    There are much better ways than just increasing their hp and damage. Evolving is a great way. Just keep them in a spot where we can feel stronger with better gear, a sniper should always be able to one-shot a heavier trooper.