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  1. allendegrey#1659

    Passive abilities

    I'd honestly like to see passives that grow in strength as the player does certain actions like increase DMG/ACC/RELOAD for X weapon type or X% DMG vs. Y enemy type , it would be a great way to tie it the ideas of achievements with game play that helps create unique play styles. Another option...
  2. allendegrey#1659

    First person Demo - FEEDBACK THREAD

    THMPR interaction where you can walk under their legs and cause them to strike a Captain Morgan pose, with two frames you can lift the entire unit of the ground!
  3. allendegrey#1659

    First person Demo - FEEDBACK THREAD

    So I'm not entirely sure how i did this but somehow i ended up in the planking position, when I went into glide mode my frame was stuck facing sideways , 1st person was unable to move
  4. allendegrey#1659

    First person Demo - FEEDBACK THREAD

    That would be great, go from increase accuracy/reduced recoil to faster fire rate so : semi>burst>full Would give the rifle more flexibility when it comes to range & # of targets
  5. allendegrey#1659

    First person Demo - FEEDBACK THREAD

    So I've been testing the weapons/abilities to see which one is the best for mass slaughtering Tsi-Hu. At the moment I'd rank them as: Plasma>Missile>Rifle>Deep Strike Deep Strike requires the setup, has its cool down, and works best for groups of Tsi-Hu spawned close to each other With the...
  6. allendegrey#1659

    Light Frame Question

    probably is written somewhere/mentioned on a chief chat, but that's the only thing that jumps out mentioning what weapons would be available. It does say etc. so I'd assume we'll get a bunch of duel wield weapons , and two handed ones like scythes, polearms etc.
  7. allendegrey#1659

    Light Frame Question

    vision book mentions under melee damage "powered hammers, swords, etc." so other then the power fists hammers and swords.
  8. allendegrey#1659

    Tsi-Hu Kill Counts

    Howdy all So I finished a self-imposed challenge with the demo to see what the Tsi-Hu kill counter maxed at (I've been informed it is WAAAAAAY beyond the target I set) So my record is currently just over 10,000 Tsi-Hu kills: it was primarily done using the missile/plasma , and took roughly...
  9. allendegrey#1659

    Wacky quests, in-jokes and more

    turns out the limit is 2 billion....
  10. allendegrey#1659

    First person Demo - FEEDBACK THREAD

    unsure if this has been noted already but noted a small thing using missile swarm while in the air occasionally it will activate deep strike instead, and locks out missile swarm. In order to unlock it , ive needed to switch to the rifle and switch between standard view , to shoulder , and then...
  11. allendegrey#1659

    Wacky quests, in-jokes and more

    Achievement idea: 10,000 kills of either a training dummy or harmless animal Reason/Inspiration: Attempted to see if the demo's Tsi-Hu kill count had a limit at 9999 , turns out it does go past 10k XD , it was about 6-8 hours of work.
  12. allendegrey#1659

    Wacky quests, in-jokes and more

    I didn't know this thread existed when i posted this one XD https://forums.em8er.com/threads/request-90k-item-collection-quest-achievement.1774/#post-54265 But yes a ridiculous 90,000 item collection quest where you collect 90,000 "pages" that drop randomly from mining/fishing/enemies etc...
  13. allendegrey#1659

    Request: 90K item collection quest/achievement

    thx Faeryl going to post this here!
  14. allendegrey#1659

    Request: 90K item collection quest/achievement

    I mean that would be a great reward item, then throw in the item description how it was originally suppose to be that , but someone misheard and thus made a 90k page report XD
  15. allendegrey#1659

    First person Demo - FEEDBACK THREAD

    So noticed a interesting thing about the Tsi-Hu hitboxes that might be able to explain the slingshot effect that can lead to the THMPR glitching:
  16. allendegrey#1659

    First person Demo - FEEDBACK THREAD

    Encountering a visual bug when using missiles: while locking on, clicking right click to stop leaves the target lock visuals at a specific spot on the map . They seem to disappear after a few seconds, or if you re-target and fire.
  17. allendegrey#1659

    Request: 90K item collection quest/achievement

    I'd like to formally request a achievement/quest where players collect 90k pages from a book (random drops from everything)
  18. allendegrey#1659

    First person Demo - FEEDBACK THREAD

    For the various THMPRS stuck on the cliffs and not being taken away, that's my fault , I've posted an explanation of how I do it : https://forums.em8er.com/threads/march-28th-2020-updates-missile-demo-live-march-skin-revealed-scheduled-chief-chats.1704/page-4 It appears to now cause them to...
  19. allendegrey#1659

    Cooperation with the enemy

    As far as I know we still don't know what the Enshigi are up to, or whether they have a connection to the Tsi-Hu, so there's always the chance Enshigi can come and be a 3rd faction/threat to the system requiring co-op with the Tsi-Hu With the Tsi-Hu being in that weird limbo state I'm unsure...
  20. allendegrey#1659

    March 28th, 2020 Updates Missile Demo Live! March Skin revealed! Scheduled Chief Chats!

    Unsure if this one has been found and posted, or if anyone else is experiencing it: If you drop a THMPR close to an enemy on an angled surface, it has a chance to ricochet and fly off in a random direction, either colliding with terrain and becoming clipped, or stopping after a second or so...