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  1. B

    EM-8ERs base construction system

    I know that base building can be very good way to create PvP content by giving players tools to create it. But in PvE game there is one huge problem - AI. In most PvE shooters, AI is scripted, so bot will cover behind crate, but it will ignore crates that are not scripted. It is simple, because...
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    Some of the Top things that pushed me out of FF

    Many people said (not only on this forum) that after loosing their gear, they could afford only much weaker one. These screenshots prove, that player could have got much more than enough to replace gear. Period. I didn't say, that it was easy to create exactly the same set of gear, but that it...
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    Some of the Top things that pushed me out of FF

    First of all, there is no optional power boosts, that significantly increase damage output. Example: There is big boss for 20 players. If all of them use +50% damage boost, boss is very easy to kill. Game creators must decide what to do - if they increase boss hp, it will be too hard for normal...
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    Some of the Top things that pushed me out of FF

    Games with horizontal progression must have sinks, because sinks = steady economy = steady rewards value and people want valuable rewards for their time and effort (basic MMO psychology). Do you remember what happened after removing decay from Firefall? Most players were happy, but after few...
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    Some of the Top things that pushed me out of FF

    In theory, global resource sinks may be a good idea, but in real life, it will be very hard to do it. You assume, that players will give X% of theirs resources for global goals and using rest of them for crafting, repairing, etc. Players are greedy and don't want to share, unless they have a...
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    Some of the Top things that pushed me out of FF

    I should have written this more precise - by decay I meant decay in game with horizontal progression (it may have some constant vertical progression). This kind of games must have sinks. If not, after few months everyone will have tons of useless and worthless resources. I don't know any better...
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    Some of the Top things that pushed me out of FF

    I don't understand people who say, that durability in Firefall (v0.7) was bad and every death was very painful. I have just looked at old screenshots and I can only have one conclusion - for replacing gear player needed only 5% of resources he got from rewards. From one event (tornado...
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    Game mechanics

    Do you mean MMORPG? I don't understand how "MASSIVE PLANETARY WARGAME" is not "Massively multiplayer online game". If I understand correctly, you want to create compilation of: big scale shooter (huge map, capturing checkpoints, vehicles, minimal MMORPG elements), RTS from soldier point of view...
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    Game mechanics

    Firefall was my favorite game until version 0.8. It had issues (ex. small content), but it also had some great and unique game mechanics (destroyed totally on launch). I have read about Em8er - it will be real Firefall with open world and horizontal progression - but I have some questions about...