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  1. Omnires

    Remote abilities and support units

    This topic came up when I was talking about games like Hell Divers 2 and how some of the player's abilities actually come from your ship. And when your ship is far away the shots from it come in at an angle based on where the ship is in the sky. But if your ship right over head the shots from it...
  2. Omnires

    Ideologies and practices in Em-8er

    I was helping a friend come up with a few plot points for a book they want to write. And I pointed out to them how ideologies could form around the magic system they came up with and how some of those views could lead to wars based on those different view points. As there was a few view points...
  3. Omnires

    In game pop culture influence.

    I made this thread while thinking about what types of books, movies, and shows the people of Em-8er would like. As story telling is a large part of human culture as a whole, be it fictional or nonfictional. And in what ways would pop culture influence the people of Em-8er? Just take a look at...
  4. Omnires

    Boss battles and gate keeping.

    This is a topic I'm bring up now because of games like Armored Core 6 as well as a few other games I've played in the past few years where there is this unlaying trend limiting player choices when it comes to bosses and forcing them to play in a given way in an otherwise game about player's...
  5. Omnires

    Physics based melee

    I'm not going to lie, wanted to start this topic after seeing the new video of Armored Core 6 and noting that kicking is part of melee now in the game. Something that never part of the old AC games. Anyway is not fact that the mechs can kick now that got me thinking. But how the kick is done. In...
  6. Omnires

    How many weapons can we use at once?

    Like the title asks, how many weapons can we use at once in this game? Not how many weapons types can we hold and switch to. Or how many can we hold in our inventory. But how many different weapons could my character attack with at the same time? In most normal games using the human body as the...
  7. Omnires

    Is this why snipers are always nurfed to hell in games?

    As a stealth main in most games one of my fav weapon class is the sniper rifle. And most of the games I've played in the past 30 years always seem to get snipers wrong. And for the few that does get them right it doesn't last to long as later they get nurfed into the ground so hard as to make...
  8. Omnires

    To infinity and beyond

    I want to ask a few questions now because in some games the answer is yes and in other game the answer is no. Can I make a weapon with infinite ammo and never needs to be reloaded? Can I have have powerful abilities with zero down time? Is it possible for me to kill all the enemies in the game...
  9. Omnires

    Multi-classing

    In some games you can play multiple classes at once. Often times in many games it is only two, the main class and the sub-class, but in other games the limit is higher. As different classes has access to different abilities, passives, and even gear. Allowing players to mix and match two or more...
  10. Omnires

    Ideas on AOEs

    I think I'll expand on this idea later when I have more time. But I'm heading into work now so I can't fully type out my thoughts and I fear I might forget them by the time I get home. So I'm typing out the rough idea now. Well there be multi layer AOEs in this game? Well each type of AOE have...
  11. Omnires

    Bounty systems in games

    I was thinking about after being reminded how in some games there are stuff like revenge systems and such. In a revenge system often times you are given a bonus for killing the one who killed you as long as you are able to be first one to do so within the time limit, be they another player or...
  12. Omnires

    Global events and community builds

    I was thinking about this after talking about things like super structures and mega structures with family. Now we was talking about real life super structures as long with things are still trying to work on now, like orbital elevators, space colonies, and floating cities on the water. But this...
  13. Omnires

    Player relationships with NPCs

    I was thinking about this after the talk about different types of A.I. and stuff. And then I remembered about how in some MMOs there was dating sim elements within the game to let you befriend different NPCs. This would unlock different options and stuff in how you interact with them. For...
  14. Omnires

    The absolute limit of builds.

    This thread is more about finding the absolute limits of different builds and should that be allowed. So like a lot of my threads this one is going to have some of theory crafting in it. Where we push things to limits of what we can and can't do in the game. For example, it is no secret that I...
  15. Omnires

    How many targets can be hit with one attack?

    It is no secrets that I love to play as snipers and melees in games. But one of the things that annoys me in a lot of games is that attacks that should be able to pass through one target onto another doesn't. So this topic all about the penetration effect and/or follow through effect on given...
  16. Omnires

    What player data is saved and can it be used against players?

    I ask this question after talking with some friends about games with things like a nemesis system. Where the game will make an NPC who's whole goal is to be a challenge to the player. This was done in a number of ways in the past and most of us agreed that best ones and the most memorable ones...
  17. Omnires

    Working around anti-class / build maps

    I don't know about the reset of you, but one of the things I noticed in some games are devs making maps that put some classes and/or builds at a large disadvantage in favor others. This in and of itself is not bad as long as it makes logical sense and is done equally to all classes and builds...
  18. Omnires

    How bad can environmental effect be?

    This sounds like an odd question but it is a valid one. For example, at night how dark can it be? In a lot of game night time is never really dark. It is like there is a perma super full moon out every night lighting things up. There is not many games where going out in the middle of night with...
  19. Omnires

    Non-gun using builds / classes

    This thread is mostly for fun about how can you make a pure melee class in a game with guns and still have them be a viable. The rules are easy. They have to be melee focused first and use melee weapons; counting fists, feet, and claws as weapons. Range attacks are allowed for as long as they...
  20. Omnires

    The idea of disabling enemies

    In some game you can damage different parts of the body of enemies. Any this idea give rise to the idea of crushing and/or cutting off body parts of enemies. Basic stuff now a days in gaming, even more so in games with non-human enemy types. But what I feel is still less common is the idea of...